#244 w/Drive on Moscow (Special Double Sized Game)

By: Decision Games

Type: Magazine

Product Line: Strategy & Tactics #201 - #250

See Other Printings & Editions

Search on #244 w/Drive on Moscow

In-Stock, Ready to Ship


Product Info

Title
#244 w/Drive on Moscow (Special Double Sized Game)
Publisher
Category
Sub-category
Author
Joseph Miranda, Ty Bomba
Publish Year
2007
Pages
64
Dimensions
8.5x11x.33"
NKG Part #
2147372948
MFG. Part #
DCGST244
Type

Description

Drive On Moscow - After an absence of many years, large-size, "mini-monsters" will begin making annual reappearances in S&T magazine. This is the first entry in that new series of larger games. Drive on Moscow: Road to Ruin 2, Operation Typhoon, Autumn 1941 (DoM) is a two-player, low-to-intermediate complexity, strategic-level simulation of the final German attempt to capture the capital city of the Soviet Union late in 1941. The German player is generally on the offensive, attempting to win the game by isolating or capturing Moscow, or by seizing all the other key cities on map. The Soviet player is primarily on the defensive, but the situation also requires that he prosecute local counterattacks. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December of the same year. By that time it had become clear the invaders had shot their bolt without achieving their objective. Play may end sooner than the historic termination time if either player concedes defeat prior to the official end of a game. Each hexagon on the map represents 7.5 miles (12 kilometers) from side to opposite side. The units of maneuver for both sides are primarily divisions, along with some brigades and one elite super-elite regiment. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the game's movement and combat rules. Each game turn represents a week. The game uses a derivation of the well received system from our boxed game Drive on Stalingrad, 2nd edition.

Playing time is about four to six hours.

Designed by Joseph Miranda; developed by Ty Bomba.

The Helpful Squire

*Try asking the Helpful Squire to talk like your favourite character. Remember you're chatting with an AI assistant. Verify the responses and don't share personal data. Acceptable Use Policy


since 1997

Why Buy, Sell, or Trade with Noble Knight?

  • Trusted tabletop retailer since 1997: Nearly 30 years serving gamers worldwide.
  • 300,000+ items in stock: New, used, and out-of-print games, books, and collectibles.
  • No vapor inventory: If it's listed as in stock, it's physically on our shelves in Fitchburg, WI and ready to ship.
  • Fast, reliable shipping: One-day shipping on most orders, Free USA shipping over $149, and flat-rate shipping of $9.95 on orders under $149.
  • International-friendly service: Discounted international shipping and support for foreign currency.
  • Sell your games to us with confidence: In store or by mail, we pay any shipping costs. Learn more
gamers for gamers

Cataloged and Supported by Gamers

  • Every item professionally assessed and graded: Managed by our team of tabletop gamers.
  • Decades of experience: Nearly 30 years of buying, selling, and trading across all categories.
  • Sourced from the community: Much of our inventory comes directly from gamers through our Buy–Sell–Trade program.
  • Fair offers on collections of any size: From single items to large collections, new, used and rare items. Get a quote
  • Talk to a real gamer: Connect with our team at contact@nobleknight.com to get advice, recommendations, and real insight from fellow gamers.
  • We speak tabletop: Knowledge you can rely on, from gamers who get it.
    Ask us anything