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Lothan the Wise - Combat Mage

By: WizKids

Type: Miniatures Pack

Product Line: Shadowrun Duels - Set #1


Product Info

Title
Lothan the Wise - Combat Mage
Publisher
Publish Year
2003
Dimensions
8.5x12.5x2.5"
NKG Part #
2147372146
MFG. Part #
WZK6403
Type
Miniatures Pack
Series
#1
Age Range
14 Years and Up

Description

Lothan claims to have been among the first humans who became trolls during the Goblinization of 2021, and also the first troll to embrace the path of magic. While there is some doubt as to the truthfulness of these statements, no one has challenged them to Lothan's face. This is because, while there are more accomplished mages in the world, Lothan the Wise is an extremely powerful combat mage at the street level, both physically and magically.

Lothan is a grizzled veteran on the Seattle scene, predating the other runners by years. He has broken in a number of rookie runners on their first jobs, and those who survived the experience speak highly (if sometimes fearfully) of the great troll. He has knowledge of the arcane and the local scene that makes him a dangerous opponent.

The only thing greater than Lothan's depth of knowledge is his ego. Supremely confident in his own abilities, Lothan expects others to recognize his prowess and pay him suitable respect. He taunts his opponents in combat, pointing out their weak spots and making suggestions for their personal improvement. He claims to be beyond the needs of material wealth, making runs only to demonstrate his supreme abilities and serve as a model for less talented individuals.

Tactics and Secrets:
He’s a magic troll. Not necessarily a smart or fast one, but who needs smarts when you’ve got magic? Although his 12"" red magic range might seem short and his Head value low, don’t let that stop you from taking this powerhouse. Use those red dice from his Fireball Satchel to augment his short-range and close-combat attacks, or even his movement—you’ll see why Lothan is a good choice for your shadowrun team. Lothan’s deeper-than-average Body dial allows him to take punishment while he covers the rest of the team. Combine all that with his metahuman attack values, and just about any opposing shadowrun team will be scrambling for their dodge dice.

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