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Aerial Adventure Guide - Sky Captain's Handbook

By: Goodman Games

Type: Hardcover

Product Line: Fantasy Supplements (Goodman Games) (d20)

Last Stocked on 5/17/2021

Product Info

Title
Aerial Adventure Guide - Sky Captain's Handbook
Publisher
Author
Michael Mearls
Publish Year
2004
Pages
146
Dimensions
8.5x11x.6"
MFG. Part #
GMG2004
Type
Hardcover

Description

Sky ships, flying castles, cloud cities, and airborne monsters! The Sky Captain's Handbook is a complete sourcebook with everything you need to run an aerial campaign. With its focus on inspiring ideas for unique aerial adventures, the book contains new character options, races, monsters, feats, items, sky ships, and aerial combat rules that can be integrated into any fantasy campaign. After all, no matter what world sits at ground level, anything can float above.

The Sky Captain's Handbook collects all the information that was in the original Aerial Adventure Guide three-book series, updates it to 3.5, then adds more than 50 pages of new material. The Aerial Adventure Guide is a stand-alone book. It is 100% world-neutral.

Features:
Fully developed background and rules for the three major races of the sky, complete with specialized feats designed for the winged avians and spider-like arachial, and everything you need to play a sky elf
Complete sky ship rules, including stats for dozens of different designs and deck plans for the 8 most common sky ships
A complete aerial realm ready for integration with any campaign
Simple yet complete aerial combat rules, which allow you to run a skyship battle without bogging down the game
Dozens of aerial monsters (roughly 50% more than in the original AAG series), fully fleshed out with racial stats for humanoids (including the popular rain sprites and skaerdrim), NPC stats for leader types and other important racial figures, advanced stats for higher CRs, and more
Rules for heroic legacies that allow first level characters to take to the skies
Guidelines on several ways to run an aerial campaign, how to integrate it with ongoing campaigns, and how to use the air to inject an element of the fantastic into your game

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