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#4 "Wilderlands, Morningstar, Sons of the Sea"

#4 "Wilderlands, Morningstar, Sons of the Sea"
Sub Category: RPG Magazines
Publish Year: 2003
Pages: 64
Dimensions: 8.5x11x.25"
Restockable: No
Mfg. part #: GMG9004
Type: Magazine

Description

Features:

Lesser Races of the Wilderlands, and Ancient Tomes and Books of Magic, both articles for use with the Wilderlands setting from Necromancer Games
Sons of the Seas, full Book of the Righteous descriptions of the pirate gods of Freeport
Faith and Lies, about the unusual forms of religion in Morningstar, including rules for clerics who create astral images to effectively worship themselves
Rapier Wit, rules for employing the art of conversation to deadly effect (and making Charisma matter)
Lyceum Spell Dueling, or how to win a spell duel: rules for bluffing to fool your opponent's Spellcraft check when he tries to counterspell you, and more
The Adventurer's Guide to Surviving Anything IV: fighting creatures too big for you; and the fey realms
Weapon Finesse, simplified combat rules
Christian Walker's Iron Rations mini-zine
Dvestri High Dwarves, a new race for your fantasy game
Butterboar's Barrels: magic barrels!
The Ghostbrand Sword
Dungeon Crawl Classics #4.5: My Friend the Formian
Tracking: it's more than "Hey! Dey went dattaway!"
Modern magical items