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Dark Realms (1st Edition)

By: Guild of Blades Publishing

Type: Softcover

Product Line: Dark Realms (1st Edition)

MSRP $9.99


Product Info

Title
Dark Realms (1st Edition)
Author
Ryan Johnson, John Ross
Publish Year
1997
Pages
90
Dimensions
5.5x8x.25"
NKG Part #
629869085
MFG. Part #
GUI0010
Type
Softcover

Description

With the Dark Realms unique Results Table, all random results from rolling a character's attributes, to combat results, spell casting, present the players and Realm Master with ever changing target numbers, with 'good' or 'bad' varying across the entire D12 spectrum.

The pearl of the Dark Realms system is its fluid rules for character Skills and Spell Casting. In Dark Realms, players do not learn a 'skill' or 'Spell', but rather learn much broader areas of knowledge, leaving players to create unique applications of that knowledge during game play. For instance, a character doesn't learn a 'Fire Ball Spell', but rather simply learns the Spell Field of fire. With it, a player may attempt any mysticism based upon fire, with success, failure, and effect being based on the difficulty of the exact applications the players come up with and the skill level the character has with the Spell Field of fire. In this manner, there really are no "spells", just hundreds if not thousands of unique and specific things the players may attempt with their knowledge/talent.

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