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#228 "Random Campaign Generator, Gangsters of the Underdark"

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#228 "Random Campaign Generator, Gangsters of the Underdark"
by TSR
Sub Category: RPG Magazines
Publish Year: 1996
Pages: 120
Dimensions: 8.5x11x.2"
Restockable: No
NKG part #: 2148788482
Type: Magazine


Real Jungles
Forget those Tarzan movies. Let us tell you about campaigning in the real jungle.
By Gregory Detwiler

101 Uses for a Wet Blanket
The humble woolen blanket can save your PC’s life. You’ll never look at bed linens the same way.
By Spike Y. Jones

The Athalantan Campaign
What were the Realms like when Elminster was young? Venture to the Kingdom of Athalantar to find out.
By Ed Greenwood

All in the Family
Give your PCs more depth and your game more motivation by making family ties bind.
By Bryan Hudson

Greater Familiars of Faerûn
Here’s a solution for when your mage’s animal companions become familiar.
By Jean Rabe

Venturing into the City
Sooner or later, you have to deal with a citybased campaign. It’s best to be ready.
By Paul F. Culotta

Final Quest: They deserved it
Ten really embarrassing ways to die.
By Roger E. Moore

They’re new...they’re terrifying...they’re chocolate, chia, and plush golems!
By Anne Brown

“Gangsters of the Underdark” Can adventurers survive against these members of the real underworld? Only Sir Elliot of Kness knows.
Keith “Pinball” Strohm

“The DM's Quick Random Campaign Generator” One d12 is all you need to create truly memorable campaigns.
By Serge Stelmack

Mission from Kendermore Part Two
(DRAGONLANCE: The remaining kender struggle on to Ogrebond. Will any of them succeed?
By Harold J. Johnson