MELDERYN, the enigmatic "wizard's kingdom" of Hârn, has always had a pervasive influence over the region's culture. This article includes two detailed full color atlas maps of the kingdom, with economic and political data on over eight hundred manors. Also included are political, historical, cultural and geneological notes, plus a full color plate of heraldry of the great clans of the kingdom.
Nurisel: The seat of the immensely powerful Earl of Nurisel, a dabbler in magic and a member of the Council of Eleven. Included are a color site map of the settlement and detailed interior plans of the castle and other local buildings.
Harden: The seat of the Earl of Elorin and the capital of the old kingdom of Elorinar. Harden has been in slow economic decline since the foundation of the nearby city of Thay. Includes a color site map and detailed interior plans.
Gelimo: A relic of the forgotten Henge Culture that once dominated the island, Gelimo is now home to a community of mages. Includes a color site map and detailed interior plans of the Fyvrian Chantry.
Arcane Lore: The Guild of Arcane Lore is a loose association of mages, alchemists and wielders of esoteric power. This article deals with the organization of the Guild, with information on entrance and instruction. Also includes a list of most major chantries in Lythia.
Eartmasters: These ancient beings left mysterious and powerful ruins scattered throughout Hârn and Lythia. This article deals with some of the most popular hypotheses regarding them and reveals the "truth" about their origin.
Solori: A beleaguered tribal people, harassed by "crusading" Laranians and the horse clans of the Hodiri.
Hodiri: The fiercely independent horsemen of Horadir have defied every attempt to tame them.
Chymak: The peaceful fishermen of Belna Island are in high demand as sailors on civilized vessels.