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#6 w/Greater East Asia War

#6 w/Greater East Asia War
Condition: NM
Condition Note: unpunched
Our Price: $75.00


Condition: EX
Our Price: $70.00


Condition: VG/NM
Condition Note: unpunched
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#6 w/Greater East Asia War
Category: War Games
Sub Category: War Game Magazines
Author: Joseph Miranda
Publish Year: 2009
Pages: 60
Dimensions: 8.5x11x.33"
Restockable: No
NKG part #: 2148603176
Mfg. part #: DCGWW6
Type: Magazine

#6 w/Greater East Asia War
#6 w/Greater East Asia War

Description

World at War number six includes the following feature articles:

The Great East Asia War
Hungary in World War II
The Air War Over Libya
Slovakia in World War II

The wargame featured in that issue will be Joseph Miranda’s Greater East Asia War, which uses the much-liked system he pioneered in his earlier Twilight of the Ottomans: World War I in the Middle East design in Strategy & Tactics magazine.

Greater East Asia War (GEAW) is a two-player, intermediate-complexity, strategic-level simulation of the World War II campaigns waged across China and Southeast Asia.

Each hex on the 34" x 22” map represents 74.5 miles (120 kilometers) from side to opposite side. The map extends from Korea and Manchuria in the north to Indonesia in the south, to the Ganges River delta and Mongolia on the west. Each game turn represents three months. Units of maneuver are corps, armies, divisions and brigades, and they’re presented in the form of 176 large-size, NATO-style counters, with the following types represented: infantry, light infantry, garrison, armor, mechanized, marines, airborne, special operations, cavalry, fortress, headquarters, tactical airbases, strategic airbases, supply, naval bombardment task forces, carrier task forces, and amphibious task forces.

The concept of “victory points” (VP) is central to play of the game. Players begin each scenario with a designated number of them. They expend them to gain reinforcements and carry out actions. They gain new VP as a result of achieving objectives; they lose VP when they lose units in combat. To win the game you must have more VP than your opponent; so play becomes a balancing act between expending VP and attaining objectives.