Where the Out-of-Print is Available Again
Now Buying
Now Buying

Reality Guide

Reality Guide
Product Line: Swing, The
Author: Keith Taylor
Publish Year: 2003
Pages: 178
Dimensions: 8.5x11x.625"
Restockable: No
Type: Softcover


In 1904 the last of the Enlightened Masters, immortal beings who assisted mankind, left this world. It is now January 1st, 2000 and they have returned.

The Swing is set in the modern world, with real world agencies using real world Magick (such as Wicca and Voodoo) and real world mechanics. But reality in The Swing is a pendulum: sometimes it moves in one direction, sometimes in the other. A character's WILL can shape reality within the game world, affecting all those within. One day, reality could be filled with dragons and faeries, the next it could be lasers and computers.

The Swing uses the highly realistic Step System, which provides a high level of detail throughout the game. Character Creation is focused on defining well-rounded, believable characters. Combat is deadly, scary and dangerous, as in real life. The freeform Magick system is based on the Thelemic principles of WILL and Love, derived from Aleister Crowley's vision of Magick as "the Science and Art of causing Change to occur in conformity with Will." The system encourages players to use out-of-game "real-world" information to shape the game world.

Join the Ordo Templi Orientis, the Men in Black or another real faction in aiding mankind along its path to enlightenment and evolution. Will you invent new technology, discover new drugs and therapies, and enjoy capitalism to its fullest? Or will you choose to seek out hidden civilizations, unlock ancient secrets, and discover what resides inside all mankind?