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Magic (2nd Edition)

By: Steve Jackson Games

Type: Softcover

Product Line: GURPS (1st-3rd Edition) - Rules Supplements

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Product Info

Title
Magic (2nd Edition)
Author
Steve Jackson
Publish Year
2000
Pages
128
Dimensions
8.5x11x.35"
NKG Part #
5095
MFG. Part #
SJG6023-2E
Type
Softcover

Description

The World Of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the GURPS system. GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. If you're ready for a world of magic, it's in your hands . . . GURPS Basic Set is required to use this book in a GURPS campaign.

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