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Campaign for Vicksburg 1863 AD, The

By: Turning Point Simulations

Type: Boxed Game

Product Line: Twenty Decisive Battles of the World

MSRP $44.95


Product Info

Title
Campaign for Vicksburg 1863 AD, The
Category
Author
Paul Rohrbaugh
Publish Year
2016
Dimensions
8.75x12x.75"
NKG Part #
2147654432
MFG. Part #
COATPS-16
Type
Boxed Game
Series
16
Age Range
12 Years and Up
# Players
2 Players
Game Length
120 Minutes

Description

Many people have looked over the chapter list for "20 Decisive Battles" and challenged some of the "selections." Such as why did the authors choose the Battle of the Metaurus in the 2nd Punic War, instead of the much larger Cannae, or the more well-known "final" battle at Zama? And, for the same reasons, how could they choose Vicksburg as the single most important campaign of the American Civil War over the larger, better known Gettysburg, or the final round-up that lead to Appomattox?
The answer to all these questions is the book's focus on DECISIVE battles...on key actions which made all the difference to the final outcome, even if years away from the end.

By that standard, Vicksburg is an easy choice... as the words of both presidents indicate. Vicksburg was the key. Holding it meant "holding the South together," with access to all the Confederacy's western men, food, horses, supplies... and Mexican ports. Holding it also meant the Mississippi River could not be used by the Union for transporting troops, supplies, and exported goods from the Midwest. The longer Vicksburg stood, the more would farmers and businesses in half the country be hurt by the war.
Vicksburg was the key.

Can you put that key in your pocket or deny it to the enemy?

Contents:

  • Full color, 11” x 17” mounted map
  • 140 full color, die-cut counters
  • 12 page rulebook
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