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Slaughterloo (1st Edition)

By: Alternative Armies

Type: Ziplock

Product Line: Miniature Rules (Alternative Armies)

Last Stocked on 1/4/2013

Product Info

Title
Slaughterloo (1st Edition)
Publisher
Author
Mike Roberts, James Finnie
Publish Year
2005
Dimensions
8.5x11x.4"
NKG Part #
2147432333
Type
Ziplock

Description

The battlefields of Valon are an engine of destruction, blasting masses of uniformed troops into deep crimson mists. From the Army of Albion, under the command of the Duke of Wheeling-Turn, outsmarting the Ferach Marshals in Catalucia, to the rival Dwarf and Dog Armies warring with each other in the lands of Krautia and Ostaria. While finding victory at the battle of Osterlitz against the Emperor Klaffenhund, Mordred, Emperor of the Ferach Elves, has mired himself in the Witchlands where the never resting corpse Armies of the Star Wraith have decimated the Grande Armee du Norde; the greatest military force ever assembled.

Slaughterloo is the sister game of Flintloque and is done in very much the same vein and style. Now you can order the fates of thousands as your characters take command of entire Divisions on the field. From the rumble and rattle of cannon as they jolt past, pulled by their limber beasts; to the snorting and stamping cavalry formations with their heavy sabres and piercing lances. While platoons of Light Infantry such as the infamous 105th Orc Rifles harass the lines of the enemy with their sniping shots and the special units of your Army take their places, such as the Elf Field Hospital, it is the turn of the Line Infantry to shine. Making up the bulk of your Napoleonique Army the Infantry are a multitude of colours and classes. From Line to Grenadier to Militia and Guard every force on Valon from the Orc and Elves to the Dwarves and Dogs, not to mention the Undead and the Othermann has a varied choice each with their unique properties.

As with Flintloque you must choose which side you are to ally yourself with. Will it be the Orcs of Albion or another part of the Grand Alliance, or will you draw your sword for Mordred or another member state of the Ferach dominion. Then you could assemble an Army of your own making from one of the tiny Dwarf princedoms or kneel before the Star Wraith and receive your legion of the walking dead. Do not discount the lure of the Isstanbaal treasure house as a Vizier of the Othermann Empire you can prostate yourself at the feet of the Sultan.

It is not only the make up of your Army and its' Divisions that is your concern as a General of Valon, as with your skills as a skirmisher, it is your command of the rules of war and how they affect your regiments that will bring victory.

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