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Dungeon Crawl Classics Super Pack Collection d20 #2 (DCC's #13-15, 17, 23 and #25-27)

By: Goodman Games

Type: Box Set

Product Line: Goodman Games Super Packs

Last Stocked on 4/23/2012

Product Info

Title
Dungeon Crawl Classics Super Pack Collection d20 #2 (DCC's #13-15, 17, 23 and #25-27)
Publisher
NKG Part #
2147389658
MFG. Part #
DCCSP2
Type
Box Set

Description

Harken back to the golden days of roleplaying with Dungeon Crawl Classics from Goodman Games. Many of these modules have been nominated for and won various ENnie Awards over the years. This contains adventures involving demons, gods, kings, queens and the First Annual Dungeon Crawl Classics Open Tournament Module: DCC#13 Crypt of the Devil Lich.

This Dungeon Crawl Classics Super Pack Includes:

DCC#13 Crypt of the Devil Lich Originally a $19.99 retail. Softcover. 96 pages.

This special tournament module was used for the First Annual Dungeon Crawl Classics Open Tournament in at Gen Indy 2004. The module includes the official tournament scoring system and pregenerated characters, as well as almost two dozen illustrated player handouts.

An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich!

DCC#14 Dungeon Interludes Originally a $18.99 retail. Softcover. 88 pages.

This module is a collection of six related adventures designed to be played nonconsecutively over the course of a campaign. Each adventure builds on the one before it, but is complete and stand-alone. This allows the DM to weave an ongoing plot line into his larger campaign, which gets revealed bit by bit, one episode at a time. As the heroes progress in level, they slowly uncover a great plot by an ancient summoner to forge the Oculum Infernae, a terrifying artifact that will allow him to read the heavens with perfect clarity. Only by stopping his efforts can the heroes ensure that the evil wizard won't summon an army of unspeakable terror!

DCC#15 Lost Tomb of the Sphinx Queen Originally a $12.99 retail. Softcover. 48 pages.

Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx.

DCC#17 Legacy of the Savage Kings Originally a $12.99 retail. Softcover. 40 pages.

For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.

DCC#23 The Sunken Ziggurat Originally an $12.99 retail. Softcover. 40 pages.

A recent earthquake has exposed an ancient ziggurat long buried in the earth. When the heroes are called to investigate, they find more than just a buried structure. The dragon-queen Tiamat was slain on this site, and the ziggurat was built eons ago to seal her taint. Now that it has resurfaced, evil magics flow into the surrounding lands! The heroes must descend into this ancient edifice, defeat the monsters that dwell within its bowels, and replace that seal that prevents Tiamat's evil from leaking into the world!

DCC#25 The Dread Crypt of Srihoz Originally a $12.99 retail. Softcover. 40 pages.

For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...

DCC#26 The Scaly God Originally a $18.99 retail. Softcover. 80 pages.

A mountainside stronghold important to local trade has been completely destroyed. When the heroes investigate the situation, they find a tribe of savage goblinoids occupying the stronghold. But the goblinoids couldn't possibly have inflicted the damage evident on the mighty stronghold's foundations. The more the heroes dig for clues, the more they uncover, until soon they find an underground cavern complex unbeknownst to the nearby towns -- and in that cave, they come face to face with the goblinoids' scaly god himself...

DCC#27 Revenge of the Rat King (Cover #1 of 2) Originally a $10.99 retail. Softcover. 32 pages.

In Dungeon Crawl Classics #1: Idylls of the Rat King, our heroes defeated a vicious wererat and his minions. Now the Rat King is back! Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Baited deep underground, the PCs square off against an army of wererats and slavers. When they face unbeatable odds, they can't avoid being captured and tossed into a dungeon cell! Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King!

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