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Flying Colors - Fleet Actions in the Age of Sail (1st Printing)

By: GMT Games

Type: Boxed Game

Product Line: Flying Colors

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MSRP $55.00

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Product Info

Title
Flying Colors - Fleet Actions in the Age of Sail (1st Printing)
Publisher
Product Line
Category
Sub-category
Author
Rodger MacGowan
Publish Year
2005
Dimensions
9x12x2"
NKG Part #
2147357752
MFG. Part #
GMT0506
Type
Boxed Game
Age Range
12 Years and Up
# Players
1 - 4 Players
Game Length
240 Minutes

Description

On the 21st of October 1805, in a light wind off the coast of Cape Trafalgar, Admiral Horation Nelson turned his fleet to engage a combined Franco-Spanish force on its way to Naples to deposit 4,000 troops in support of Napoleon's forces in Italy. The British fleet, organized into two columns, drove forward under threatening skies toward the enemy and just before noon, Nelson raised the famous signal:

"England expects that every man will do his duty."
Less than an hour later the two colossal fleets engaged in one of the most famous naval battles in history. It would become Nelson's greatest victory and would ensure British naval supremacy for decades, but he would never again see an English port.

Flying Colors recreates naval actions during the height of the Age of Sail, from small engagements to full battles involving dozens of ships in each fleet. Play is fast, furious, and does not require the pre-plotted movement found in many other naval games. Instead, a simple initiative and command system allows players to activate and maneuver their fleets in a realistic manner, indicating how older commanders adhered to rules of engagement where more forward thinking commanders, like Nelson, could retain control of their fleets after the first broadsides began to be exchanged.

This is not a strategic level game where one piece represents several ships. Flying Colors includes 300 individually named ships rated for size, gunnery, boarding ability, and damage capacity. Also included are nearly four dozen individually named commanders, rated for their ability to control their formations as well as the impact of their presence within the fleet. The game system provides what naval enthusiasts will expect in a tactical Age of Sail game: broadsides, rakes, anchoring, wind effects, weather, shore batteries, and much more. All this is packed into a short, accessible rulebook.

Included within the game are 17 historical scenarios ranging from the Battle of Minorca (1756) during the Seven Years War to the Battle of the Capes during the American Revolution and on through the Battle of Trafalgar (1805) during the Napoleonic Wars. The battles range in size from small engagements playable on a single map through huge engagements like the Glorious First of June playable on three maps. Players are also free to create their own variants and "what-if" scenarios using point values for each ship. Most scenarios can be played within a few hours and two players can complete even the largest within a day. Several are also well suited to solitaire play.

You can now recreate Nelson's glory with Flying Colors!

Game Components:
840 full-color die-cut counters.
Three 22"x34" full-color single-sided map sheets
One 10-sided dice
24-page Rule and Scenario book
Pad of Ship Status sheets
11x17 Player Aid card

Game Features:
Time scale - 5-10 minutes per turn
Map scale - 100 meters per hex
Unit scale - Individual Ships
Number of Players - One to Four
Complexity - Medium
Solitaire suitability - High

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