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Warhammer Quest

By: Games Workshop

Type: Boxed Game

Product Line: Warhammer Quest

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Product Info

Title
Warhammer Quest
Publisher
Product Line
Category
Publish Year
1995
Dimensions
16.5x11.5x3.5"
NKG Part #
682691812
MFG. Part #
GAW0001
Type
Boxed Game
Age Range
12 Years and Up
# Players
1 - 4 Players
Game Length
120 Minutes

Description

Warhammer Quest is the game of battle, magic and adventure set in the danger-ridden caverns of the Warhammer World. Players take the part of heroic warriors as they explore the caves and tunnels, avoiding deadly traps and vanquishing terrifying monsters in their quest for treasure and glory.

Contents:

Warhammer Quest Rulebook
Warhammer Quest Adventure Book
Warhammer Quest Role Play Book
Getting Started Sheet
Adventure Record Sheet Pad
4 Warrior Cards - Barbarian, Dwarf, Elf, Wizard
4 Battle Level Cards - Barbarian, Dwarf, Elf, Wizard
4 Warrior Counters - Barbarian, Dwarf, Elf, Wizard
4 Equipment Cards - Lantern, Hand of Death Scroll, Healing Potion, Rope
15 Spell Cards:
   • Attack - Fireball
   • Attack - Freeze
   • Attack - Lightning Bolt
   • Attack - Ogre Strength
   • Attack - Pit of Despair
   • Defense - Confuse
   • Defense - Iron Skin
   • Defense - Levitate
   • Defense - Rebound
   • Defense - Shield
   • Healing - Healing Hands
   • Healing - Heal Wounds
   • Healing - Lifebringer
   • Healing - Life Force
   • Healing - Resurrection

19 Event Cards - 1d6 Orcs & Orc Archers, 2d6 Giant Spiders, 2d6 Giant Rats, 2d6 Giant Bats, 6 Orcs, 2d6 Snotlings, 2d6 Skaven, 6 Goblin Spearmen, 1 Minotaur, 1d3 Minotaurs, 6 Goblin Archers, 1d6 Golbin Spearmen & Archers, Scorpions, Cave-In, Trap, Portcullis, Dead Body, Encounter, Old Bones

23 Dungeon Cards:
   • 4 Passageway - Silver
   • 3 Passageway - Gold
   • 3 T-Junction
   • 1 Stairway
   • 1 Corridor
   • 6 Dungeon Room Cards - Circle of Power, Dungeon Cell, Guard Room, Monster's Lair, Torture Chamber, Well of Doom
   • 5 Objective Room Cards - Firechasm, Fighting Pit, Fountain of Light, Idol Chamber, Tomb Chamber

30 Treasure Cards - Amulet of Power, Arrows of Death, Boots of Swiftness, Chalice of Faith, Darting Steel Daggers, Deathstone, Dragon Shield, Enchanted Shield, Ensorcelled Blade, Fingers of Doom Scroll, Firebomb, Flash Powder, Fur Cloak, Gold (1d6 x 100), Gold (3G), Healing Potion, Healing Salve, Hell Mace, Incense of Healing, Invisibility Ring, Lightning Fire Ring, Lucky Talisman, Magic Potion, Orb of Might, Potion of Healing, Quake Scroll, Shield of Deliverance, Spear, Talon of Death, Time Freeze Ring

17 Blank Event Cards
23 Floor Pieces:
   • 4 Passageway - Silver
   • 3 Passageway - Gold
   • 3 T-Junction
   • 1 Stairway
   • 1 Corridor
   • 6 Dungeon Rooms - Circle of Power, Dungeon Cell, Guard Room, Monster's Lair, Torture Chamber, Well of Doom
   • 5 Objective Rooms - Firechasm, Fighting Pit, Fountain of Light, Idol Chamber, Tomb Chamber
48 Markers & Counters:
   • 1 Portcullis Marker
   • 1 Cave-in Marker
   • 3 Pit of Despair Markers
   • 4 Warrior Counters - Barbarian, Dwarf, Elf, Wizard
   • 6 Webbed Counters
   • 10 Luck Counters
   • 15 Power Tokens
   • 18 Scenery Markers
10 Dungeon Doorways
91 Miniatures
   • 4 Warriors - Barbarian, Dwarf, Elf, and Wizard
   • 6 Orcs
   • 6 Orc Archers
   • 6 Goblin Spearmen
   • 6 Goblin Archers
   • 12 Skaven
   • 3 Minotaurs
   • 12 Giant Bats
   • 12 Giant Rats
   • 12 Giants Spiders
   • 12 Snotlings
18 Dice - 6 large, 12 small

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