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Condition: VG
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Author: David Pulver
Publish Year: 1999
Pages: 128
Dimensions: 8.5x11x.32"
Restockable: No
NKG part #: 2148888564
Mfg. part #: SJG6021
Type: Softcover


The Mecha Are Here! From battle-suited space marines to giant walking tanks, GURPS Mecha covers the entire mecha genre! In this book you'll find: An easy-to-follow, step-by-step guide to building mecha, fully compatible with GURPS Robots and GURPS Vehicles. Advanced rules and options: transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and even steampunk mecha! Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for adventures inspired by Japanese anime. Special combat rules that play up the cinematic flavor of anime and mecha combat, as well as realistic rules for sensors, weapons and orbital drops. Sample mecha and battlesuits. Character creation rules for mecha-genre characters and cinematic aliens. A detailed campaign world, Cybermech Damocles! GURPS Basic Set, is required to use this supplement in a GURPS campaign. GURPS Compendium I is strongly recommended to get the best value from this book. The mecha action rules and Cybermech Damocles setting, however, can be used with any game system.