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Age of Treason - The Iron Companion

Age of Treason - The Iron Companion
Genre: RPG - Fantasy
Product Line: RuneQuest II
Publish Year: 2012
Pages: 136
Dimensions: 8.5x11x.25"
Restockable: No
Mfg. part #: MGP8316
Type: Softcover

Description

Sooner or later every wandering Adventurer finds his way to Sorandib, whether the aim is to hide out from authority, find work as a sell-sword or simply to loot its treasures.

Sorandib is an ancient city in catastrophic decline. While there are districts wher law and order hold sway, no single force exercises control over the whole city and outside its walls there is near anarchy to the West, while Taskan soldiers maintain some order in the East to keep the road to the imperial heartlands open.

Sorandib has been kept alive by two things: its control over the trade in Fengo, a drug harvested from the weeds that choke lake Barur to the North; and the creations of the Guild of Artificers, a centuries-old association of sorcerer-scientists who are famous for their inventions, feats of engineering and practical devices – many of which are built into the very fabric of the city.

Just as the Emperor owes his immortality to magic provided by the king of Sorandib, the city will surely play a role in his final ascension to the heavens. The cult of Thesh in Taskay has its eye on direct control not only of the Artificers but of the fire-demon Sorantar who is the city’s god. The Iron Simulacrum himself looks to Sorandib as the place he will discover his fate when the Emperor departs the physical plane, where he might be unmade in such a way as to find the key to a continued existence as an independent soul. Sorandib could be the scene of Treason on a world-shattering scale.