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Hex Crawl Chronicles #7 - The Golden Meadows (Pathfinder)

By: Frog God Games

Type: Module

Product Line: Pathfinder Adventures (Frog God Games)

Last Stocked on 11/25/2022

Product Info

Title
Hex Crawl Chronicles #7 - The Golden Meadows (Pathfinder)
Publisher
Sub-category
Author
John Stater
Publish Year
2013
Dimensions
8.5x11x.2"
NKG Part #
2147544197
MFG. Part #
FGGHCCPF007
Type
Module
Series
HC7

Description

When the game was invented and sold in a little wood grain box, the author told us a required supplement was an Avalon Hill game called Outdoor Survival. This was a wilderness survival game that consisted of a hexagonal map system that players would travel around, trying to find their way back to civilization, all the while trying not to die of thirst or get eaten by bears. This game map was used as the first wilderness “hex-crawl” for what eventually became D&D. Later, Judges Guild took this to a whole new level with the Wilderlands series. For many years, hex crawling was just the way the game was played. This series brings that back, or supplements existing games that use that system of travel.

What a hex crawl is, literally, is a wilderness sandbox of areas, encounters and villages that players travel around in. It provides no story line, just hundreds of story hooks and possibilities. An example of what this looks like that I published a few years ago can be found at: http://www.necromancergames.com/pdf/lenap/lenap.pdf

These books provide a sub-setting in your own campaign world. They populate the world, and allow you to let your players explore that world, rather than just “travel 20 days” to the dungeon. Written by John Stater of NOD fame, each of these supplements details an area with a specific theme. Monster and NPC statistics are provided for each encounter area detailed.

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