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Slim River - Armor Breathrough in Malaysia 1942

By: Perry Moore Games

Type: Ziplock

Product Line: DTP War Games - World War II (Perry Moore)

Last Stocked on 1/13/2016

Product Info

Title
Slim River - Armor Breathrough in Malaysia 1942
Publisher
Category
Sub-category
Author
Perry Moore
Publish Year
2005
Dimensions
8.5x11x.2"
NKG Part #
2147355677
Type
Ziplock

Description

Please note that this is a DTP (Desk Top Publishing) game designed on a desktop computer and all components, including the counters which will have to be cut and mounted, are printed on paper. These are designed by some very well-known designers and are a low cost alternative to today's professionally produced games. On rare occasions, some of these games are reproduced by other companies with higher quality components including die-cut counters but most of them are not. If you believe this game to have a professionally produced version, please contact us with your inquiry and we will help you to locate it if it does indeed exist.

Slim River: Jan. 7, 1942

On January 7, the British 12th Brigade, which had been hammered back for weeks, now faced a new bold foe: Japanese tanks (type 95 and 97) composing of two companies supported by the 42nd Regiment. With only a few antitank weapons, the British defenders were hard pressed when the Japanese bold use of armor in the jungles began at 0330. What followed was simply a mini-blitzkrieg as the Japanese tanks found numerous previously undiscovered roads through which to bypass British defenses. The British really did not know what hit them and by 0830, the Japanese had secured the Slim River bridge and the road to Singapore was open. In the game, chance cards create the uncertainty of battle from the sudden approach of Japanese aircraft, discovering a bypass road, stumbling onto a minefield, or the sudden activation of British units. Formation cards determine which formations activate and in which order, depending on the player plays them. This will vary with every game turn. All this creates a totally unpredictable game.

The game comes with a 11x17in. map, 280 counters, formation and chance cards, which are used to activate the counters on the map, a rulebook. The scale is 350 yards a hex, platoons, individual tanks\weapons, 30 min. turns for a total of 11 turns.

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