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Harkwood - Action and Intrigue at a Medieval Tourney

By: Steve Jackson Games

Type: Softcover

Product Line: GURPS (1st-3rd Edition) - Fantasy


Product Info

Title
Harkwood - Action and Intrigue at a Medieval Tourney
Author
Aaron Allston, J. David George
Publish Year
1988
Pages
64
Dimensions
8.5x11x.2"
NKG Part #
1120142187
MFG. Part #
SJG6101
Type
Softcover

Description

Welcome to Harkwood! Fame and fortune await you in Baron Fenmarc's Prize Tourney, the largest tournament in southern Caithness! But it won't be easy -- there are over a hundred knights and adventurers, ready to compete with sword and lance, bow and crossbow.

The bazaar at the Tournament carries its own enticements and opportunities. Merchants have journeyed to Harkwood as well, bringing exotic wares from all corners of the known world. Also here are alchemists and wizards, selling their talents and enchantments to those who can afford them.

But this year, someone else is attending His Excellency's festival - a base villain, plotting to ruin Fenmarc and seize control of Harkwood. Can this evil Mastermind be unmasked in time to stop his diabolical plan and save the baron and the barony?

Harkwood is an adventure/sourcebook for GURPS Fantasy, set in the world of Yrth. Inside, you'll find:

- Tourney Rules -- new rules for non-lethal tournament combat and knightly jousting -- including the Lance skill!
- Intrigue in Harkwood -- an action/intrigue adventure for 3 to 6 players, set during Baron Fenmarc's Summer's Day Tourney.
-Caithness -- the sourcebook for a medieval kingdom in the world of Yrth, including its sixteen baronies and lordings, and their rulers . . . With the seeds of a civil war in which the PCs can play a heroic part.
- Harkwood -- detailed background material for a campaign set in this Caithness barony, complete with maps of important locations and over 20 non-player characters.

You pick the villain!

Harkwood is designed so that you, the game master, can choose the villain you prefer. Six potential Masterminds are detailed, each with a different accomplice, so that you may pick the one that best suits your campaign. Notes throughout the adventure keep you posted on how the Mastermind you selected affects the course of the adventure. A different ending to the adventure is provided for each villain, making Harkwood six adventures in one!

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