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Chill

by Mayfair Games

Category: Role Playing Games
Genre: RPG - Horror
Product Line: Chill (Mayfair Games)
Author: David Ladyman
Publish Date: 1990
Pages: 256
Dimensions: 8.5x11x.89"
In Print: No
Condition: EX/NM     » Other conditions available
NKG part # Mfg. part # Type Condition
2147702658 MFG0650 Hardcover EX/NM

Enter a world of terror, where creatures of the dark feed on the flesh and spirit of humankind. Join SAVE as they battle the Unknown throughout the past, present, and future. From the cold nights of Chicago to the misty moors of Scotland, evil roams, and so too shall you.

Current Customer Reviews  (Review Guidelines)

Avg. Customer Rating:

» Write an online review and share your thoughts with other customers!
Chill - The Best Horror RPG!


Friday, November 12, 2004
Reviewer: Fredrik Bermar from Stockholm, Sweden

Review: Call of Cthulhu would be the more famous horror RPG, but I must say that Chill is second to nothing regarding the horror genre. Chill has a great system and creates a great atmosphere. As envoys for the secret SAVE association the players must defeat The Unknown, an evil that plots around the world. They will be sent on missions ranging from the Highlands in scotland to the deep jungles of Latin America. Chill has a great complexity to it. When creating your Player Characters, you base them around 8 abilities: Strength, Stamina, Perception, Dexterity, Agility, Luck, Willpower, and Personality. You can have from 10 to 90 in eachability since Chill uses a %-ile system. Chill uses Insight Points to create PCs and IPs can also be earned through adventuring and completing missions. Skills in Chill are based on the abilities relevant to it. For ex: Throwing Weapon is based on (STR+DEX)/2. Then the player can "buy" levels in each skill for his IPs. There are 3 levels: Student, Teacher and Master. The first 2 adds 15% each, the Master level adds further 20%. The PC can also add "Edges" and "Drawbacks". Edges can be bought by using IPs or by adding Drawbacks. Drawbacks gives the player bonus IPs to use. Edges are cool extra stuff, such as: Ambidexterity, Night Vision, Improved Willpower Recovery, and Courage, among others. Drawbacks include: Cowardice, Crippled, Hunted, and Impulsiveness, among others. This is a cool way to personalize your PC! But there are even more stuff! You can also add so called "disciplines" of "The Art" - a supernatural power that associates of SAVE can use. Itīs a form of magic/mental power. This is in contrast to the evil beings of the Unknown who uses their Evil Way magic. The Art gives PCs powers such as: Sensing the Unknown, Telepathic Empathy, Incorporeal Attack, Leave the Body, among others.

As you can guess Chill offers a multitude in gaming. Your PC has lot of different assets with which to fight the adversaries of the Unknown. SAVE supports the PCs with equipment, logistics, background info and a large net of contacts that can aid the PCs in different ways.

Chill is a fantastic game that really should have more followers. In all aspects itīs a better game than Call of Cthulhu. And it will soon grow. Other Worlds Creations Inc. now have the rights to publish more great Chill stuff!


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Chill Companion by Mayfair Games
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Chill Companion by Mayfair Games
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» Browse other products by Mayfair Games


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