The word means different things to different people.
To the executives who run the immense corporation known as RAM, Mars is as close to Paradise as any place in the solar system.
To the people who make up the bulk of RAM's military and civilian work force, Mars means security and opportunity... as long as they remain
loyal soldiers and employees.
To the loners and strange creatures that prowl the planet's vast deserts, Mars is much as it has laways been: A world or wilderness, solitude, and danger.
To the inhabitants of the rest of the solar system, Mars is at worst an enemy and at best a threat. The Martians run the most powerful -- and the most power-hungry -- planet in the solar system, and they fully intend to keep things that way...
Mars in the 25th Century is the first product in a line of accessories for the XXVc science fiction role-playing game. It describes all aspects of the planet's civilization and culture - information that referees can use to create adventures on the Red Planet.
Mars is a place of beauty, tainted by an undercurrent of terror. It is a world that combines the best features of high technology with the worst aspects of oppression and slavery. It is a planet where an enterprising person can make a fortune... of lose his life. For players of the XXVc game, the opportunities for adventure on Mars are limitless - and danger lurks around every corner.