In the darkness there flashed before my mind fragments of my cherished treasury of daemoniac lore; sentences from Alhazred the mad Arab, paragraphs from the apocryphal nightmares of Damascius… over and over again a phrase from one of Lord Dunsany's tales – "the unreverberate blackness of the abyss." – H.P. Lovecraft, The Nameless City
Those who gaze upon the secrets of the Abyss do so at their own peril…
The stakes are greater than ever in Touched by the Abyss, the climactic conclusion of the Revelations cycle! Madmen, cultists, and daring investigators continue to shape the destiny of Arkham, Massachusetts and its surrounding area. While the faculty of Miskatonic University and government agents work to fight the spread of secretive cults, territorial thugs battle with terrible monsters. And the Order of the Silver Twilight seeks the means to forever banish from the world all those who would stop them.
The 60 cards (3 copies each of 20 different cards) in Touched by the Abyss relate the dramatic finale to the struggle for control of dread Tomes like the infamous Necronomicon. The game's rival factions realize the desperate need for knowledge to fuel their plans, and Touches by the Abyss reveals four new Tomes, six sweeping and thematic conspiracies, and a host of new characters as humanity battles the forces from beyond for the power over life and death!
Contains cards 101-120 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play.
In order to sleeve your cards for this game, you would need 2 packs of FFGFFS05 - Standard CCG Size Sleeves.