An innovative system makes possible a quick resolution of the different tasks (exploration, combat) while keeping the game tense and not predictable. Six different enemies, seven missions and a modular system to dynamically generate new encounters assure many hours of enjoyment. Eight mission maps.
The module structure of the game will make possible to add new features easily to Space Infantry (missions, units, enemies, equipment): those additional components will add new options to the existing missions, increasing the lifetime of the game.
12 tiles/cards to create random missions.
Approximately 80, die-cut-counters.
17 character cards.
6 large enemy data cards.