The "Battle Cries" deck hits fast and hard, swarming your opponents with an army of ragtag Mirran rebels. It's all about strength in numbers. Cards like Master's Call or White Sun's Zenith bring forth armies with a single spell. From there, summon up some Kuldotha Ringleaders, Accorder Paladins, or any other creature with the battle cry ability, and even the lowliest of your creatures will pack a heavy punch. Or call upon Victory's Herald and watch as your armies swarm over your opponents' minions from the skies. a 60-card deck
The Myr tokens produced by Master's Call or Origin Spellbomb don't just help scale up the benefits of your battle cry creatures. They're also artifacts. This means that together with a piece of Equipment like Viridian Claw or Whispersilk Cloak, or maybe a Memnite or two, they turn on all your metalcraft cards. Make sure to seize the moment the second you have three artifacts--blast through the lines with a Concussive Bolt, or smash into the "red zone" with a Razorfield Rhino--to make sure you're getting the best from your cards.
Many cards from Mirrodin Besieged booster packs can improve the "Battle Cries" deck. If you want to make sure your metalcraft is always active, Silverskin Armor nets you two artifacts for the price of one, while boosting the size of any creature you care to equip. Mirran Crusader, a 2/2 double-striking creature with protection from black and green, can ward off the core Phyrexian colors while enjoying twice the normal benefit of the battle cry mechanic. Perhaps most powerfully, Hero of Bladehold, a 3/4 creature with battle cry who puts two 1/1 Soldiers onto the battlefield tapped and attacking, provides both a boost to your team and an army to receive that boost.
Each pack contains:
1 fixed foil rare
1 random non-foil rare
1 Mirrodin Besieged booster pack
a mechanics/rules insert
Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.