As the owner of an exotic travel company that specializes in extreme sporting activities, you provide clients with a way to reach the top of the world, Mt. Everest. Unfortunately, several other competing agencies have opened up, each with the goal of becoming the most prestigious and successful travel company. One 8½” x 16½” map of Mt. Everest
You control the guides and clients attempting a dangerous ascent to the summit of Everest as a deadly storm approaches. The more clients that reach the summit and live to tell the tale, the greater your company's prestige and fortune. Can you triumph over a Disaster on Everest?
Control the movement of your guides and climbers as they navigate the treacherous ridges, ascend the technically-challenging Hillary Step, and strive to reach the "top of the world!" Maximize the use of your guides' special abilities to safely escort your clients as the storm approaches. Manage the events on the mountain or lose your well-paying important clients to the inevitable disasters that await.
Advanced and optional game rules add client traits and unique travel company abilities.
Number of Players: 1 (Solitaire only)
Ages: 10 and up
Playing Time: 45-75 minutes
Complexity: 3 on a 9 scale
Solitaire Suitability: 9 on a 9 scale
Scale: 15 minute turns; individual clients and guides.
28 5/8” two-sided, full-color markers
54 3/4” two-sided, full-color game pieces
One 4-page full-color Rules booklet
One 4-page cardstock Player Aid Card
One 8½” x 5½” full-color Company Status Board
Polybag packaging and component storage
Game Design: Tom Decker
Development: Chris Taylor
Game Map: Ray Flowers
Playtesting: Alex Decker, Vince DeNardo, Anthony Duclos, Ray Flowers, Jennifer Gailey, Manuel Pasi, Michael Pearsall, Darryl Pickett, Hans von Stockhausen, Ian Wakeham
Proofreading: Ian Wakeham
Special Thanks: Michael Pearsall