Before the dreadnoughts, the battleships ruled the seas. Armed with four huge guns in armored turrets, they swept the ironclads into the dustbin of history.
Great White Fleet is a 64-page book supplement to the Great War at Sea series, focusing on ships and battles (both real and potential) of the pre-dreadnought era. There are 30 scenarios, or separate game situations, based on battles that could have taken place in the first decade of the 20th century.
This module is not playable by itself, but requires ownership of South China Sea or Plan Orange, 1904, 1898, Jutland, Cruiser Warfare, Mediterranean, Sea of Troubles or Plan Red and Black Waters (upcoming) or Plan Black to enjoy all of the scenarios.
Time: 30 minutes to many hours
Number of Players: 2
Scale: 32 miles per sea zone
Rules: 30 scenarios
Difficulty Level: 2 of 5
Solitaire Play: Fair to good