The rules cover the era from the beginning of gunpowder (the Armada) through to the end of the era of fleet actions in the age of sail.
They offer a fast game system to enable fleet actions to be played and are uncomplicated, being designed to allow a player to use squadrons of vessels on the table top. The system gives the right feel to the action, bearing in mind that your role is an admiral commanding a fleet, rather than as captain commanding a ship. The intention is that each player should command at least 6 ships, and with experience two players should be able to complete Trafalgar in an afternoon
There are 70+ different ship types spread over three historical eras. They incorporate about 23 fleet actions with fleet organizations and game data for the protagonists.
• recommended scale 1/2400
• complexity: 3/10
• level of detail: 5/10
• avg game length 2 hours
• dice required: D10, D6