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Dominion (1st Edition)

by Rio Grande Games

Category: Board & War Games, Popular Card Games
Genre: Card Game - Strategy
Product Line: Dominion
Author: Donald Vaccarino
Publish Date: 2008
Restockable: No
Condition: Fair/NM-     » Other conditions available
NKG part # Mfg. part # Type Condition
2148421108 RGG370 Boxed Game Fair/NM-

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and fiefdoms. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.

But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted.

Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes complete with roughly 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety.

Current Customer Reviews  (Review Guidelines)

Avg. Customer Rating:

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A very good game


Monday, December 29, 2008
Reviewer: Mark from Des Moines, IA

Review: First the components: The cards are of durable stock, better than typical playing cards, not as good as some of the higher end ccgs you might have on your gaming shelf. There are 500 of them, so protectors could get as expensive as the game itself.

Commentary: I sat down to learn this game, as taught by a friend and it was a confusing experience. Although the rules were explained clearly before play, until I actually started cycling through the deck and `getting` that I was building my own deck as I went I was a little lost. It took about half of the first game to actually `get it`. After that I only wanted more. The rules are simple enough that a child age 10 or so should be able to play the game, however the strategy is difficult enough that adults would be confounded by what to do at times. Overall I put this game sound in the `adult` category for strategy reasons. I played three games the first night, the first was with the decks of cards recommended for first timers, after that we used a random draw to determine our destinies.

How it plays: You have money cards in your hand, as well as victory points to start with. 7 money, 3 victory points. There are, I believe ten decks of randoms cards plunked down on the table that represent various actions and give the card player different abilities. In addition to these decks there are eight more piles, three with victory points, three with money, one `trash` pile and one with a curse -1 victory point. During your turn you have two things you can do, the first is take an action by lying down a card that you have in your hand and gaining its abilities for your current turn. Some of these cards give you more cards from your deck, others give you more actions, allow you to take additional `buys` or offer you other abilities. After you have played all the actions you are allowed you do your second `thing`, which is to buy one thing unless, of course one of your action cards will allow you to buy more than once. You buy something by playing the money cards out of your hand, you choose one of the cards from the 17 piles available remember one pile is `trash` where you might be able to toss cards out of your deck and place it on the table in front of you. each pile has a cost associated with it ranging from 0 to 8, just lay down that number of the games money and you `buy` it. After you have played all your cards you discard your current hand into your own discard pile each player has their own and then draw a new hand of five cards from your deck. Simple mechanics, right?

Remember you start with a `deck` of ten cards, so you will draw five of them from your deck and have five remaining to draw at the end of your first turn. Your first hand will give you between 2 and 5 money to spend on cards, with an average being 3 or 4, good enough to get you better money or an interesting action card. After you buy your next card your deck will have 11 cards in it, six in the discard pile, five in the un-dealed cards. Of course your second round you will have drawn those five cards and will be buying a twelfth card to put in your deck, leaving you with no cards to draw for your third turn. So you reshuffle your discard pile into a new draw deck, deal yourself the top five cards and proceed, each turn you deck gets a little bigger and you can control what cards you draw based on what `buy` from the piles in front of you. It plays fast too, once you get going.

Things to know: First there is limited ability to muck with other players. There are few attack cards, and they fall more into the annoy your opponents category than into the `destroy your opponents` category. All the attack cards we played with did their effects to ALL the other players, there was no way to gang up on the lead player or anything. The second thing to know is that you WILL be shuffling your cards a LOT. You run out of cards constantly during the game and have to keep reshuffling your discard pile to draw more, it is about the only annoying part of the game, but only a slight annoyance.

The game is fast, furious and different almost every time as there are many cards to choose from to make up the ten core piles that you `buy` from in any game. The game is easy enough to teach your kids or parents and fun enough for everyone to play once they get that first game under their belt. Dominion is an asset to any gaming shelf!


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Dominion (1st Edition)
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Dominion (1st Edition)
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