Thursday, January 14, 2010
from Saskatoon, SK Canada
Review: For those of you wishing to run a Planet of the Apes style Aftermath campaign, or one that incorporates interstellar travel, then you might find this book useful. But elves, cat people and giant mutant insects are not my idea of technology. If you wanted to add those concepts to your game, why not just play Dungeons and Dragons instead? As for actual technology, there`s really not much here. Sections on net running, robots and cybernetics are quite brief, and the vehicles section lists a grand total of THREE. Other high-tech items are given short shrift. There is a fairly thorough section on small arms including lasers, but I have to wonder how useful some listings are e.g. what is the likelihood of encountering a Henry or Spencer rifle in an Aftermath universe — or for that matter, an 1858 Colt army revolver? — yet the M1 Garand is curiously absent. In summation, this book tries to cover far too many areas, and thereby succeeds in covering none of the adequately. A disappointment.