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Ancients (2nd Edition)

by GMT

Category: Board & War Games
Genre: War Game - Ancient (up to 500 A.D.)
Product Line: Commands & Colors - Ancients
Author: Richard Borg
Publish Date: 2006
In Print: No
Condition: New    
NKG part # Mfg. part # Type Condition
GMT0509-06 Boxed Game New

Commands & Colors: Ancients depicts warfare from the Dawn of Military History (3000 BC) to the opening of the Middle Ages (400 AD). Quite an ambitious undertaking for one game, yet Commands & Colors by design is a unique historical game system which allows players to effectively portray, stylized battles from this time in history. The 13 battles, showcased in the scenario booklet, although stylized, focus on important terrain features and the historical deployment of forces in scale with the game system. The battles include Bagradas, Cannae, and Zama.

The scale of the game fluctuates from battle to battle. For some scenarios, an infantry unit may represent a legion of fighters, while in other scenarios a unit may represent just a few brave warriors. But the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various units, their weapons, terrain and time.

Unlike its younger brother, Battle Cry by Hasbro/Avalon Hill, Commands & Colors: Ancients is moderately more complex and contains additional historical details without the battlefield clutter. Most scenarios will still play to a conclusion in less than an hour.

The command card system, drives movement, creates a true fog of war and presents both challenges and opportunities. There are four types of command cards: Leadership cards, Section cards, Troop cards and Tactic cards.

The battle dice system resolves all combat efficiently and quickly. Each battle die has one Light, one Medium, one Heavy, one Leader, one Flag and one Swords symbol.

The game mechanics, although simplistic, will still require strategic card play, historical tactics, timely dice rolling, and an aggressive yet flexible battle plan, to achieve victory.

Current Customer Reviews  (Review Guidelines)

Avg. Customer Rating:

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Great game


Tuesday, February 17, 2009
Reviewer: Steven Apergis from Burke, VA

Review: All other ancient games that I have played have moderate to elaborate command control rules. This is accomplished in C & C:Ancients through the use of command cards. In spite of its simplicity, the dynamics of play is like that of more complicated games. I concur with John`s comments of 11/7/2008 concerning the replayabililty of the scenarios. A friend and I have played Zama at least twenty times. The majority of the results were different, from one sided slaughters to nail biters decided on the last turn. Sometimes the Romans, like in the actual battle, succeed in rampaging the Cartheginian Elephants and driving off Hannibal`s cavalry. One time when playing the Romans, my opponent succeeded in engaging and destroying all of my light cavalry with a single elephant unit. Another great feature of the system is the play balance. There is no such thing as an unwinnable battle. In every scenario we have played so far, even the unbalanced ones, the underdog has a reasonable chance of pulling an upset.


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Ancients (2nd Edition)
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