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World of Darkness, The

by White Wolf

Category: Role Playing Games
Genre: World of Darkness, RPG - Horror, RPG - Fantasy
Product Line: World of Darkness (Revised 2004), Vampire - The Requiem
Publish Date: 2004
Pages: 224
Dimensions: 8.5x11x.675"
In Print: Yes
Condition: VG+     » Other conditions available
Condition Note: new
NKG part # Mfg. part # Type Condition
2147941853 WWP55002 Hardcover VG+

We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper.

The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character’s experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows.

Current Customer Reviews  (Review Guidelines)

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The Mystery is Back


Tuesday, August 08, 2006
Reviewer: K. from New Orleans, LA USA

Review: This is the core rulebook for White Wolf's new World of Darkness game line. As such, it can function as a stand-alone game wherein mortal characters face supernatural threats and conspiracies, and it can also serve as the basic game rules to which the various supernatural titles can be seen as expansions, allowing players to take on the roles of supernatural characters. As of 2006, these include _Vampire: The Requiem_, _Werewolf: The Forsaken_ and _Mage: The Awakening_, all of which are quality products in their own right. _Promethean: The Created_ is also soon to be released, but I cannot comment on it at this time except to note its similarly high production values.

Having played my share of games set in White Wolf's original World of Darkness, I can attest that this new product is superior in just about every way. The following points in particular explain why I rate it so highly:

1) The rules are cleaner, faster, and more coherent. They are also 100% consistent among all the new supernatural lines. Some complain that they are *too* clean and that the various supernatural templates' sharing the same basic mechanics makes them too similar, but this way there is certainly less of a burden on the Storyteller (GM), and it makes crossover games *much* easier. Likewise, some complain that the one-roll combat mechanics are over-simplified, but I find that the system is plenty tactical for my tastes. At the very least, it's a fine simulation of the genre, in which combat should be fast, frantic and ugly.

2) Even more importantly, there is a *much* bigger emphasis on mystery in this game than in the previous incarnation. The focus is more local than global, there is no world-spanning metaplot to keep track of, and even the supernatural denizens of this World of Darkness are in the dark about a lot of the things going on out there. In general, there is less of an attempt to define and quantify the Things That Lurk in the Shadows(tm), and instead the Storyteller is encouraged to surprise the players with horrors that defy their expectations.

To this end, this product and its supplements tend toward a toolkit approach, offering options that can be cobbled together into a cohesive story without too much effort on the part of the Storyteller, but which keep the players guessing and help to ensure that the threats don't become predictable (a big problem with the old World of Darkness, where it seemed everything was laid out in a sourcebook somewhere).

In summary, I would describe this product as being what the World of Darkness was always *supposed* to be, but this time the sense of horror and mystery stays with you, so I guess they finally got it right. I would also recommend it to new players looking for a game that specializes in everything from Cthulhu-style investigation to zombie survival horror, all with a rules-medium system that provides plenty of options and is painless to run.


Customers who bought this item also bought:

Vampire - The Requiem by White Wolf
Mage - The Awakening by White Wolf
Werewolf - The Forsaken by White Wolf
Hunter - The Vigil by White Wolf
Midnight Roads by White Wolf


» Browse other products by White Wolf


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