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Awakenings - New Magic In 2057


Category: Role Playing Games
Genre: Shadowrun, RPG - Science Fiction
Product Line: Shadowrun - Weapons, Tech, and Magic Sourcebooks (1st-3rd Editions) (FASA)
Publish Date: 1995
Pages: 160
Dimensions: 8.5x11x.375"
In Print: No
Condition: Fair     » Other conditions available
NKG part # Mfg. part # Type Condition
2148334443 FAS7120 Softcover Fair

Building off the Grimoire 2, Awakenings - New Magic In 2057 expands the system of magic in Shadowrun, including new archetypes, spells, and types of magic. It also contains a comprehensive examination of magic and the mystic and their role and function in Shadowrun.

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The best of a good bunch

Friday, January 22, 2010
Reviewer: Joe Young from Dunedin, New Zealand

Review: As befits the game`s raison d`etre, magic has been consistently well-handled by Shadowrun`s designers, who have built up a set of rules that combine game logic, mechanical elegance and interpretive license in a way that puts the ultimate conceptual failure of Mage: The Ascension into sharp focus. Awakenings offers several fascinating additions to this tradition. The only caveat is that the most time-consuming of these additions, the voudoun rules, amount to little more than a minor variation on the existing rules for shamanism. Having said that, the voudoun rules are saved by the book`s strongest feature - its fictional interludes. As someone who studies fantasy on an academic basis, I`ve often used Shadowrun as an example of a dopey idea redeemed by superb execution, and Awakenings is my go-to example for this. The game-related fiction in this book is superb, with the collection of `personal confessions` from magicians being the real standout. Shadowrun magicians are fascinating characters, and the pre-existing Grimoire sourcebook didn`t really do them justice from that standpoint. Here the personal experience of being saddled with a mysterious, emergent power you didn`t ask for is covered in lavish and incisive detail. The Grimoire tells you what magicians do - this tells you what it feels like. This book is worth it just for the read. As a sourcebook, it`s arguably the best I`ve come across for any system. If you`re a Shadowrun player who isn`t using this book, you may as well be playing Cyberpunk.

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Awakenings - New Magic In 2057
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