Friday, January 22, 2010
from Dunedin, New Zealand
Review: This book is an excellent example of Shadowrun as a silly idea that has been made to work thanks to superb execution. Most of these books feature fictional interludes from the game`s protagonists, with many such interjections coming from the cool, streetwise enforcer Hatchetman. This is essentially his book - and it begins with his death. Killed in action, Hatchetman is being resurrected via a sinister and experimental magical ritual. As the ritual goes on around him, Hatchetman ponders the spiritual, philosophical and social ramifications of his current predicament, which requires a potted autobiography discussing exactly how cyberware became part of his life. It`s possibly the most enlightening, entertaining and evocative best piece of game-related fiction in existence. Rule-wise, Cybertechnology offers some useful new systems for dealing with cyberware in the campaign. These rules plug a pre-existing hole in the Shadowrun system. Having said that, other rules presented herein have the potential to yank campaigns down some unpleasant one-way streets. For that reason I`d recommend the rules section to experienced, level-headed GMs only. As a book, however, I`d recommend it for the reading material alone.