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Geronimo

by Avalon Hill

Category: Board & War Games
Genre: War Game - 1500 to 1800 A.D.
Product Line: War Games - Assorted (Avalon Hill)
Publish Date: 1995
In Print: No
Condition: Fair/VG     » Other conditions available
Condition Note: rules notated
NKG part # Mfg. part # Type Condition
2147855781 AVH898 Boxed Game Fair/VG

Geronimo simulates the U.S.-Indian conflicts. Each turn, players are randomly assigned a side to play -- either Indian tribes or the U.S. Only one player represents the U.S. each turn, while the other players each have a number of Indian tribes under their control. Indian players get to select one or two of their active tribes, but the rest are dealt to them randomly. There are usually more Indian tribes available than what are active each turn, but players don't know which ones are inactive. The U.S. player must then decide where to deploy his limited troops and columns, not knowing which tribes he is facing. All players compete to earn victory points to win.

Current Customer Reviews  (Review Guidelines)

Avg. Customer Rating:

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Excellent historic simulation!


Wednesday, June 22, 2011
Reviewer: Maurício Fonseca from Brasília-Brazil

Review: I had my doubts about this game. First, the long estimated playing time at least four hours in the short scenario. Also, the fact that it was a not a success when it was released in 1990 or some time around that. I finally managed to play it for the first time last week and, ooa, what a surprise. The game is fascinating. All that awkward rule book suddenly becomes clear as crystal once you play two turns of the game. And the sense of History permeates the game all the while, as you shift from playing the US troops or the Indians. Combat is frequent, but is not always the best way to get points, so it`s not a total bloody war game. I`m out of words to say how much I liked this game.


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Geronimo
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