Are you ready for an entirely new Advanced Squad Leader adventure?... One where you never know just what the enemy has until it's revealed?... One where either side can receive random reinforcements on almost any turn?... One where you're not even sure if the troops on your side will always obey your order? If so, Solitare ASL was made for you!
Solitare ASL has numerous charts and tables for "generating" enemy units, random events, and mapboard configurations. The highly detailed and historically-accurate unit activation tables are arranged on four, full-color "nationality" cards, one each for the major participants of WWII.
Unknown enemy units are represented on the mapboard by the presence of "Suspect?" markers - which, when rolled for "generation", can turn out to be a complete dummy or a very nasty surprise. Furthermore, at the start of each player turn, a "random event" can occur, which can bring much-needed reinforcements to your hard-pressed troops, or spell disaster for them!
The game includes 14 solitaire missions and each is infinitely replayable. The board configuration is unlikely to ever be the same, as the actual mapboards used are determined randomly before each mission. The missions run the gamut from offensive to defensive actions, and even include a chance meeting of patrols.
Solitaire ASL also has a highly detailed, fully integrated campaign game system. Follow the progress of your historically-based infantry company throughout the length of WWII. Your company's month-to-month OB is determined by your surviving units and any replacements received. Leader promotion, squad battle hardening, and weapon replacement (on a historical schedule) are all possible.
Solitaire ASL is not a complete game. Ownership of the Advanced Squad Leader rulebook and its modules is required for play. Solitaire ASL contains no mapboards; ownership of all non-desert mapboards of the ASL system is recommended to make full use of this module.