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Ultra-Tech 2

By: Steve Jackson Games

Type: Softcover

Product Line: GURPS (1st-3rd Edition) - Technology & Equipment

MSRP $19.95


Product Info

Title
Ultra-Tech 2
Author
David Pulver
Publish Year
1999
Pages
128
Dimensions
8.5x11x.35"
NKG Part #
12046
MFG. Part #
SJG6525
Type
Softcover

Description

GURPS Ultra-Tech 2 features 128 pages of new gadgets and technologies for use with GURPS Space, GURPS Supers and GURPS Cyberpunk campaigns. Inside you'll find: Deadly new weapons - from gatling carbines and Gauss shotguns to squirt pistols and killer nanomachines. Also included are extra options for existing weapons: folding stocks, power cartridges, chemical lasers, electrothermal guns and more! Cybernetics redux - all the gadgets from GURPS Cyberpunk and a lot more, from eyestalk tentacles and intestinal recyclers to cranial guns and back-up brains! Rules for implanting cybernetics in aliens and pets also are included. A panoply of protection - clamshell cuirasses, transparent bioplas, alternative force screens, tailored armor, guardian nanomachines and more. New computer systems - including datacloth, parallel computers, gestalt computers and virtual realities. Exotic medicine - discover medical nanotechnology and lots of new wonder drugs. Game Master guidelines - instructions for alternative technology paths, raygun control and limiting powerful ultra-tech. And lots of other gadgets! Dream nets, buzz fabric, suitcase labs, nanofactories . . . new equipment covering mundane and exotic inventions from TL8 to TL16. GURPS Basic Set is required to use this book in a GURPS campaign.

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