Greetings, citizen! THE COMPUTER has made you a TROUBLESHOOTER, a protector of the underground city of ALPHA COMPLEX. You and your fellow Troubleshooters will have lots of fun rooting out Communist mutant traitors. The Computer says so.
Members of treasonous secret societies like the Frankenstein Destroyers, the Illuminati, Psion, PURGE and the Sierra Club may attack, maim or blackmail you. Treasonous mutants with powers like Electroshock, Pyrokinesis, Charm, Puppeteer and Bureaucratic Intuition may shock you, incinerate you, subvert you, control you or bury you in paperwork. But it will be fun. The Computer says so, and The Computer is your friend.
Most fun of all is uncovering your fellow Troubleshooters' secret societies and mutations, accusing them of treason and persuading The Computer to terminate them -- before they do the same to you.
PARANOIA: The Roleplaying Game of a Darkly Humorous Future
Pursuant to Central Processing Unit directive 214.08.20/547.4 'Restoration of Classic RPGs to Print After Unduly Prolonged Absence,' Mongoose Publishing brings you PARANOIA XP, an entirely new edition of the classic science fiction game originally published in 1984. In service to a well-meaning but deranged Computer, you and your fellow players seek to eliminate traitors. Your deepest fear: Your fellow players will discover YOU are one of those traitors.
PARANOIA: A light-hearted game of backstabbing, treachery and guile, where trusting other players is a sure route to the termination centre. Get paranoid starting in August 2004. Or else!
PARANOIA IS FUN. OTHER GAMES ARE NOT FUN. BUY PARANOIA.
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