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October 13, 2008 |
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Field Report - Media |
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Mfg. part # |
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| 2147575157 |
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WWP9204 |
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Softcover |
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MINT/New |
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Entertainment in the 22nd century is a sensory extravaganza. The media uses holograms, virtual reality and interactive interfaces to create a fully immersive experience. People are no longer just viewers, they’re participants in the media everything from frontline spectators to pivotal figures. The media is more cutthroat than ever, with entertainment wars fought over a single ratings point.
The fourth in the series of Trinity Field Reports, Media takes a look at entertainment in the 2120s. From news to music to holosims, this minibook helps Storytellers add more detail to Trinity games, and shows players what their characters can turn to for amusement or even a career!
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