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November 22, 2008
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PRODUCT INFO « Product List Page    « Product Lines  
Magic (2nd Edition)
by Steve Jackson Games
Category: Role Playing Games
Genre: RPG - GURPS, RPG - Fantasy
Product Line: GURPS (1st-3rd Edition) - Fantasy
Author: Steve Jackson
Publish Date: 2000
Pages: 128
Dimensions: 8.5x11x.35"
In Print: Yes
Condition: VG+     » Other conditions available
Condition Note: name inside
NKG part # Mfg. part # Type Condition
2147549753 SJG6023 Softcover VG+

The World Of Magic Sorcery, Thaumaturgy, The Black Art, Necromancy, Alchemy, or the Great Art. By any name, arcane knowledge brings great power to its possessor . . . for good or for evil. This book is the complete guide to magic for the GURPS system. GURPS Magic presents a colorful, detailed magic system. But it's much more. It is designed for easy modification . . . for the GM who wants to create his own background, or set adventures in the world of his favorite fantasy author. And it's flexible. Players can create any sort of wizard character they choose, from eager apprentice to mad hermit, from saintly healer to sinister necromancer. This book is completely compatible with the magic rules in the GURPS Basic Set and GURPS Grimoire. It amplifies the material there, as well as adding more than 300 new spells! Also included are a complete system for improvisational magic, optional rules for "inherent" magic abilities, special advantages, and disadvantages for mages, and a system to let the GM create his own unique types of clerical magic. If you're ready for a world of magic, it's in your hands . . . GURPS Basic Set is required to use this book in a GURPS campaign.

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