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October 11, 2008 |
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Arabian Adventures |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147526911 |
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TSR2126 |
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Softcover |
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VG+ |
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Magic carpets, ghoulish victims, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights. The AL-QADIM campaign will enchant role-players for a thousand and one more. You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM* campaign:
New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more - over 20 roles in all!
New proficiencies, from camel-riding to haggling at the bazaar.
New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand.
An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign.
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