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Midnight (1st Edition)
Category: Role Playing Games
Genre: RPG - Fantasy - d20
Product Line: Midnight (d20)
Publish Date: 2003
Pages: 256
Dimensions: 8.5x11x.8"
In Print: No
Condition: NM     » Other conditions available
NKG part # Mfg. part # Type Condition
2147785080 FFGMN01 Hardcover NM

A hundred years have passed since the Shadow in the North triumphed over the free nations of Aryth. The dark one’s corrupt lieutenants, the Night Kings, rule with an iron fist over ruined cities and shattered empires. The dwarves of Kaladrun have retreated into their mountain holdfasts, and the elves of Erethor have withdrawn into the heart of their vast and ancient forest. Twisted, incorporeal spirits known as sniffers hunt down the last true masters of magic, and the Shadow’s dark and secretive priesthood, the legates of the Order of Shadow, seek out elven spies, dwarven insurgents, and the few brave heroes who stand defiant against the fall of night.

Midnight is a fantasy campaign setting fully compatible with the d20 System, but features many new and exciting rules expansions and alternate systems. Players can choose from all new character classes, such as the channeler and wildlander. They can select heroic paths for their characters, such as the ironborn and dragonblooded, that give them the unique gifts of truly legendary heroes. Players can also explore new rules for learning and casting spells that allow any character to wield the power of magic. Best of all, this new magic system is seamlessly integrated with the hundreds of existing spells designed for the d20 System core rules.

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Midnight Campaign Setting


Thursday, April 21, 2005
Reviewer: Sean from NY USA

Review: Quite possibly the best campaign setting currently available for the Dungeons and Dragons RPG.

Midnight takes place on the embattled continent of Eredane. Three ages have past, with the coming of the Fourth Age, the power of the Shadow has overwhelmed mankind. Dwarves and elves are hunted and exterminated, their corpses fetching a price as would the pelt of an animal. Reading and literature are outlawed. Orcs continue to multiply and increase their occupation of human lands. Powerful creatures, known as the Night Kings, rule over the Dark God's domain. The remaining "free realms" of elven and dwarven communities stand on the brink of annihilation.

Players are part of the few heroes who struggle to resist the power of Shadow that chokes the landscape, battling the corruption that seethes through mind and earth.

Midnight is well written, with great detail as to the races of men, halflings, elves, dwarves, gnomes, and the orcs that populate Eredane. The illustrations are superb, giving the DM a vivid picture of what it means to live in a realm controlled by dark forces.

A really unique setting, players and DMs who are looking for something completely different in their D&D campaigns should definitely check this sourcebook out. Please be aware though, that a 2nd Edition of the campaign setting is due out in the summer of '05.


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Midnight (1st Edition)
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