The scariest thing a monster can do is not stay dead. That's exactly how the creatures in the "Monstrous Surprise" deck behave. When any creature with the undying ability dies, if it didn't have a +1/+1 counter on it, it returns from the graveyard to the battlefield with a +1/+1 counter on it. If it dies now, it'll stay down . . . but how many extra lives can your opponent afford to deal with?A ready-to-play 60-card deck featuring a foil premium Flayer of the Hatebound
Start out the game by developing your mana base with Rampant Growth and casting small creatures like Young Wolf and Strangleroot Geist. Eventually you can make your creatures more formidable in combat with Greatsword or Wild Hunger. Use Fling, Prey Upon, and Skirsdag Cultist's ability to take down your opponent's creatures (or your opponent!). Overrun and Pyreheart Wolf let you make a final push on the battlefield to win the game.
Meanwhile, every time one of your creatures dies (whether it comes back from the dead or not), Lumberknot gets bigger, Gutter Grime creates increasingly large Ooze tokens, and Rage Thrower deals 2 damage to your opponent. And every time one of your creatures comes back from the dead, Flayer of the Hatebound lets it deal damage to any creature or player you like.
Some fun cards you might enjoy adding to the deck include Vorapede, a beefy green creature with vigilance, trample, and undying, and Feed the Pack, which lets you sacrifice creatures to create a number of Wolf tokens equal to that creature's toughness. It's especially good when you get to sacrifice your undying creatures twice!
A sealed 15-card booster pack
A strategy insert
A Magic "learn to play" guide
Please note: Due to Wizards of the Coast policy, we cannot sell sealed Magic internationally.