Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons Noble Knight Games - Role Playing Games, Board Games, War Games, Miniatures, Dungeons & Dragons
 CART: 0 items  VIEW CART
 TOTAL: $0.00  CHECKOUT
  advanced search
  new releases   home   help  
shipping calculator
November 22, 2009
Role Playing Games
Board & War Games
RPG Miniatures, Painted Minis, and Tabletop Miniature Games
Historical Miniatures
Dice, Paints, Tools and more
CCG's
Novels & Comics
Historical and Non-Fiction Books
Original Art, Prints & Art Books
Software & PC Games
Toys, Movies & More
Browse by Genre/Theme
Full inventory list in text format
Full list of all inventory


Ordering & Shipping
International
Grading System
Testimonials
About Us
Site Map
Newsletter
Contact


Join our newsletter for new products, special offers, and more!


enter e-mail address



Sell your stuff or turn those old games into new!
Sell or Trade your gaming products


Partner with the Knight!
Partner with the Knight!


Don't see what your looking for? Create a Want List!
Create a Want List



PRODUCT INFO « Product List Page    « Product Lines  
Fire When Ready - Rules for Pre-Dreadnought Naval Wargames, 1880-1905
by A&A Game Engineering
Category: Historical Miniatures
Genre: Miniatures - Historical - Rules
Product Line: Historical Miniature Rules (A&A Game Engineering)
Author: David Manley
Pages: 44
Dimensions: 8.5x11x.2"
In Print: Yes
Condition: SW (MINT/New)    
NKG part # Mfg. part # Type Condition
2147648500 AA-020 Softcover SW (MINT/New)

Fire When Ready covers actions with pre-dreadnoughts. They come with a set of rules for creating your game statistics for your vessels using published sources such as "Jane’s" or "Conway’s".

The rules features an choice of game systems. The "Duel" Game is intended for use with a small number of ships and each ship has a captain and crew generated individually. The "Battle" system is for large battles such as Tsushima and ships operate in formations, each of which has a Commander and ships' crew ratings are generated for a formation.

There are alternative gunnery systems offering simultaneous effects (which can be used with the "Duel" Game) or sequential effects based on initiative, in which shooting follows in order of initiative (highest scores shoot first) and where damage is applied immediately (this can be used in either game system).

The gunnery rules include the effects of "crossing the T" and other features. It is now possible to achieve significant amounts of damage and multiple special hits.

There are 10 scenarios and ready calculated ship data is provided so you can sit down and play any of them.

recommended scale 1/1200 to 1/3000
complexity: 6/10
level of detail: 6/10
avg game length 2 hours
dice required: D20, D10, D6

CURRENT CUSTOMER REVIEWS   (Review Guidelines)
» Be the first to write an online review and share your thoughts with other customers!

Customers who bought this item also bought:
Fighting Fleets - Game Data for Perfidious Albion & Fire When Ready by A&A Game Engineering
Perfidious Albion - Naval Wargame Rules for the Pre-Dreadnought Era by A&A Game Engineering
Tsushima - Naval Wargames Rules for the Pre-Dreadnought Era, 1880-1906 by A&A Game Engineering


» Browse other products by A&A Game Engineering

« Product List Page    « Product Lines    « Home

$19.95  Quantity:   
Retail Price: $20.00
You Save: $0.05
In Stock: Ships within 24 hours
  Send this to a friend
Home | Role Playing Games | Board & Wargames | Miniatures | Novels | Collectible Card Games | Supplies | View Cart | Logout | Help | Links
Dungeons and Dragons | Role Playing Games | War Games | Board Games | Miniatures | Careers
Questions or Comments please e-mail us at nobleknight@nobleknight.com
© 2009 Noble Knight Games, Inc.