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November 22, 2009
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PRODUCT INFO « Product List Page    « Product Lines  
Tsushima - Naval Wargames Rules for the Pre-Dreadnought Era, 1880-1906
by A&A Game Engineering
Category: Historical Miniatures
Genre: Miniatures - Historical - Rules
Product Line: Historical Miniature Rules (A&A Game Engineering)
Author: Graham Short
Dimensions: 8.5x11x.2"
In Print: Yes
Condition: SW (MINT/New)    
NKG part # Mfg. part # Type Condition
2147648506 AA-120 Softcover SW (MINT/New)

These rules are quick and simple to play providing a very fast and bloody game in the period 1880 to 1906. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting, minefields and allow for both written orders or sequential movement.

The gunnery system takes account of the ranges, penetration and damage by specifying the dice that are rolled to attack in a given situation. Torpedo, Mine and Ramming attacks are resolved using similar mechanisms, so there is a consistent feel throughout the combat system.

In line with the style and intention of the rules, armor has been standardized for each class of vessel (of which there are ten covered). Guns have been grouped into 9 classes following the same philosophy.

There is a fleet list covering the significant vessels of 10 nations in this period with 130 vessels. A simple conversion system allows you to quickly put together the game data you need to fight a battle.

Counters are provided to enable you to sit down and play both an introductory scenario and Tsushima-style encounter between Russian and Japanese fleets.

recommended scale 1/1200 to 1/6000
complexity: 4/10
level of detail: 4/10
avg game length 2 hours
dice required: D20, D12, D10, D8, D6, D4

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Fighting Fleets - Game Data for Perfidious Albion & Fire When Ready by A&A Game Engineering
Fire When Ready - Rules for Pre-Dreadnought Naval Wargames, 1880-1905 by A&A Game Engineering
Perfidious Albion - Naval Wargame Rules for the Pre-Dreadnought Era by A&A Game Engineering


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