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November 22, 2009
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PRODUCT INFO « Product List Page    « Product Lines  
Dungeon Crawl Classics Super Pack #5 (DCC's #44-50)
by Goodman Games
Category: Role Playing Games
Genre: RPG - Fantasy - d20
Product Line: Dungeon Crawl Classics (d20) - Super Packs
In Print: No
Condition: MINT/New    
NKG part # Mfg. part # Type Condition
2147606813 DCCSP5 Box Set MINT/New

This Dungeon Crawl Classics Super Pack Includes:

DCC#44 Dreaming Caverns of the Duergar Originally a $12.99 retail. Softcover. 48 pages.

While journeying through the treacherous peaks of the Ul Dominor mountains, the heroes are caught in an avalanche! They find the road ahead blocked by rubble – as well as the road behind. But the avalanche opens a cave in the mountainside, leading to a labyrinth of dark, forbidding caverns. With nowhere else to go, the heroes make their way into the unexplored cave, and soon find themselves battling duergar cultists with a sinister agenda…

DCC#45 Malice of the Medusa Originally a $12.99 retail. Softcover. 48 pages.

In the slums of a small desert-shrouded city, the malformed and degenerate huddle in darkened alleys, their ranks growing with each passing year. More and more children are birthed with horrible snake-like deformities, a result of the creeping influence of demon worship among the downtrodden of society. Now a troubling plague has befallen the higher castes: inexplicably and without warning, members of the ruling elite catch fire and within moments are reduced to mere bones. Terrified and powerless, they turn to the heroes for salvation. All the clues point to one place: the lair of a powerful medusa and her spiteful curses…

DCC#46 The Book of Treasure Maps Originally a $21.99 retail. Softcover. 112 pages.

Treasure maps have been a staple of great fantasy adventures for generations. This module expands this notion by offering six great treasure map adventures to d20 gamers. Covering a wide range of levels, each of the adventures revolves around a treasure map of some kind, and the book includes beautiful handouts to bring the maps to life in the hands of your gamers. The traditional “pirate’s booty map” is represented, of course, and we’ve also taken some steps forward on the concept of “treasure map” – including one map that, after assembly by the DM, resembles a giant 20-sided gem with inscriptions upon it! Each of the adventures is stand-alone and world-neutral, and given the nature of the treasure map concept, they’re easy to drop into any campaign.

DCC#47 Tears of the Genie Originally a $12.99 retail. Softcover. 40 pages.

The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city before its people are destroyed is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful effreet’s dungeon complex has long imprisoned a noble djinni. Only by freeing him and uncovering the ritual for breaking the curse can the heroes save the city!

DCC#48 The Adventure Continues Originally a $34.99 retail. Hardcover. 230 pages.

The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!

DCC#49 Palace in the Wastes (Gen Con 2006 Tournament Module) Originally a $21.99 retail. Softcover. 128 pages.

This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!

DCC#50 Vault of the Iron Overlord Originally a $14.99 retail. Softcover. 40 pages.

Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault…

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