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November 23, 2009 |
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Dungeon Crawl Classics Super Pack #4 (DCC's #36-43) |
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| NKG part # |
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Mfg. part # |
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Type |
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Condition |
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| 2147606793 |
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DCCSP4 |
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Box Set |
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MINT/New |
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This Dungeon Crawl Classics Super Pack Includes:
DCC#36 Talons of the Horned King Originally a $13.99 retail. Softcover. 56 pages.
Traveling through the frozen wastelands of the north, the heroes arrive in a town in turmoil. A nobleman has disappeared, and the town is danger of being attacked by nomadic creatures called kra-dhan. To help the town, the heroes travel through narrow, icy ravines to a druidic circle of stone known as the Talons of the Horned King, which is believed to be the source of the town’s problems. There they discover a sinister tribe of kra-dhan - and the ruins of a spaceship buried beneath the Talons!
DCC#37 The Slithering Overlord Originally a $12.99 retail. Softcover. 48 pages.
The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!
DCC#38 Escape from the Forest of Lanterns Originally a $11.99 retail. Softcover. 40 pages.
A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! In order to escape from this magical demiplane, they must find the Warty Witch who lives in a cottage made of candy at the heart of the forest. Over the course of their adventures they must battle a “chocolate” pudding, carnivorous garden plants, and a host of miniature trolls!
DCC#39 3.5 DM's Screen w/The Ruins of Castle Churo Originally a $24.99 retail. Softcover. 8 Panel DM Screen w/16 Page Adventure.
This 8-panel DM screen, designed especially for 3.5 rules, includes all the reference panels a DM needs during his game. It is illustrated with gorgeous art from the Dungeon Crawl Classics line, and comes packaged with The Ruins of Castle Churo, a new adventure for character levels 1-3. The heroes have to bring justice to marauding bandits who have taken refuge in castle ruins – but this castle was long ago destroyed by a magical accident whose effects still linger!
DCC#40 The Devil in the Mists Originally an $12.99 retail. Softcover. 48 pages.
A deadly blue mist fills the streets of Fair Haven, slaying many of the small town’s inhabitants and driving the rest insane. The mist’s source is hidden in the town’s dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there – for an unspeakable devil from a forgotten plane of existence lurks within the mists…
DCC#41 The Lost Arrows of Aristemis Originally a $15.99 retail. Softcover. 64 pages.
There have always been caravan raiders. But in the last few years, the raiders have turned into slavers and expanded to helpless farms and villages. The slavers have struck even the Holy Order - but one recovered victim has brought back wild tales of holy artifacts of Aristemis! Can you break the slavery ring and recover the relics?
DCC#42 Secret of the Stonearm Originally a $10.99 retail. Softcover. 32 pages.
A merchant’s beautiful daughter is missing, and only the heroes can save her! The search leads to a band of assassin-thugs called the Stonehands, whose magically enhanced stone hands give them great powers. To rescue the merchant’s daughter, the heroes must best teeming jungles, deadly cults, a demigod’s tomb, and a wizard with ancient magic at his fingertips!
DCC#43 The Curse of the Barrens Originally a $10.99 retail. Softcover. 32 pages.
The headwaters of the Hendata de Danne river -- or “the Heart of the Danne” -- can be traced to a series of ice caves in the slowly melting glaciers of the Saint’s Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol…
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