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November 23, 2009
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PRODUCT INFO « Product List Page    « Product Lines  
Dungeon Crawl Classics Super Pack #3 (DCC's #27-30, and #32-34)
by Goodman Games
Category: Role Playing Games
Genre: RPG - Fantasy - d20
Product Line: Dungeon Crawl Classics (d20) - Super Packs
In Print: No
Condition: MINT/New    
NKG part # Mfg. part # Type Condition
2147606792 DCCSP3 Box Set MINT/New

This Dungeon Crawl Classics Super Pack Includes:

DCC#27 Revenge of the Rat King (Cover #2 of 2) Originally a $10.99 retail. Softcover. 32 pages.

In Dungeon Crawl Classics #1: Idylls of the Rat King, our heroes defeated a vicious wererat and his minions. Now the Rat King is back! Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Baited deep underground, the PCs square off against an army of wererats and slavers. When they face unbeatable odds, they can't avoid being captured and tossed into a dungeon cell! Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King!

DCC#28 Into the Wilds Originally a $14.99 retail. Softcover. 56 pages.

A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!

DCC#29 The Adventure Begins Originally a $34.99 retail. Hardcover. 264 pages.

Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!

DCC#30 Vault of the Dragon Kings (Gen Con 2005 Tournament Module) Originally a $21.99 retail. Softcover. 128 pages.

This special tournament module was used for the Second Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2005. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. In the lofty reaches of a distant mountain range lies an ancient vault shrouded in mystery. An evil dragon has penetrated the vault in order to bring about a new age of dragons -- an age that has no place for the likes of man, dwarf or elf. Only the heroes can stop him!

DCC#32 The Golden Palace of Zahadran Originally an $12.99 retail. Softcover. 48 pages.

While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world. To escape from the golden palace, the heroes must defeat Azi Dahaka and his minions, uncover long-buried arcane secrets, and close a gateway to the otherworld!

DCC#33 Belly of the Great Beast Originally a $15.99 retail. Softcover. 64 pages.

The Great Beast floats eternally through space, content to watch the universe grow and evolve before his vast golden eyes. Only the most learned of sages has any knowledge of its existence, and none can agree on its origin or purpose. But now invaders have taken over the Great Beast and forced it to the service of chaos! They have actually constructed a compound within the living flesh of the immortal creature, allowing them to safely travel through space in an invulnerable craft. They are stealing the collective knowledge of any civilization they encounter. Our world is next - unless the heroes can stop them!

DCC#34 Cage of Delirium w/CD Soundtrack Originally a $24.99 retail. Softcover. 64 pages.

For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools and the suicidal dare tread. Yet those who do remember that fateful night nearly forty years ago can tell another tale: a tale of generosity, good intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and demoniac insanity. The mansion to the south wasn’t just some fop’s manor house, they say, but a hospital – an asylum of the insane. Now the heroes must infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum. Can they put to rest the spirits that still stalk the ruin’s halls?

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Customers who bought this item also bought:
Castle Whiterock by Goodman Games
Dungeon Crawl Classics Super Pack #1 (DCC's #2 and #4-12) by Goodman Games
Dungeon Crawl Classics Super Pack #2 (DCC's #13-15, 17, 23 and #25-27) by Goodman Games
Dungeon Crawl Classics Super Pack #4 (DCC's #36-43) by Goodman Games
Dungeon Crawl Classics Super Pack #5 (DCC's #44-50) by Goodman Games


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