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November 23, 2009
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PRODUCT INFO « Product List Page    « Product Lines  
Dungeon Crawl Classics Super Pack #1 (DCC's #2 and #4-12)
by Goodman Games
Category: Role Playing Games
Genre: RPG - Fantasy - d20
Product Line: Dungeon Crawl Classics (d20) - Super Packs
In Print: No
Condition: MINT/New    
NKG part # Mfg. part # Type Condition
2147606789 DCCSP1 Box Set MINT/New

This Dungeon Crawl Classics Super Pack Includes:

DCC#2 The Lost Vault of Tsathzar Rho Originally a $10.99 retail. Softcover. 32 pages.

A defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders. In fact, it's the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle.

DCC#4 Bloody Jack's Gold Originally a $10.99 retail. Softcover. 32 pages.

In this adventure, the characters acquire a treasure map showing the location of Bloody Jack's last haul, where hundreds of thousands of gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure unguarded -- and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death...

DCC#5 Aerie of the Crow God (3.5 Edition) Originally a $15.99 retail. Softcover. 64 pages.

Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure! Lady Elisabeth Pendour beseeches the heroes for their help. They must recover a key that was on her husband's body when he perished trying to clear an ancient tower. The tower was once a coastal fortress, but now it lies in ruins, occupied by black-feathered rook harpies who worship a foul carrion crow demon. Lord Pendour sought to free his subjects from fear by clearing the rampaging rooks from their nests. But he failed, and unless the heroes can recover his body, the crow god will come for his wife, too...

DCC#6 Temple of the Dragon Cult Originally a $10.99 retail. Softcover. 32 pages.

In Temple of the Dragon Cult, the characters are called in to pursue a dragon that the king's army was able to wound but not kill. It seems straightforward enough: the army tracked the dragon to its lair, and all the characters have to do is go in and kill it. But this dragon has a devoted cult of dragonblood followers who worship its every breath. Its lair is their temple -- and they'll fight to the death to defend their dragon-god...

DCC#7 The Secret of Smuggler's Cove Originally an $11.99 retail. Softcover. 40 pages.

In The Secret of Smuggler's Cove, the coastal village of Fair Haven needs the characters' help. For decades, Fair Haven has relied upon its lighthouse to guide merchant vessels into port. But on a recent stormy night, the lighthouse suddenly failed. The trading ship Nymph's Kiss was dashed on the rocks, and smugglers have already raided the wreck. Somebody has to restore the lighthouse, but the locals are afraid to go near because it shows all the signs of being haunted. Yet there might be more to the story, since there's something living in the sea caves below...

DCC#8 Mysteries of the Drow Originally a $12.99 retail. Softcover. 48 pages.

Mysteries of the Drow is specially designed for play by drow characters, but can be used with any adventuring party. Pregenerated drow characters are included. The characters are commissioned by a drow housemistress to acquire a mysterious weapon known to be in the hands of her enemies. Locating, identifying, and acquiring the magical weapon leads them on a great trek across the underdeep, where they must battle svirfneblin, a powerful lich, and enemy drow.

DCC#9 Dungeon Geomorphs Originally a $10.99 retail. Softcover. 32 pages.

Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!

DCC#10 The Sunless Garden Originally a $10.99 retail. Softcover. 32 pages.

After arriving at a seemingly abandoned trading post, the heroes discover to their horror that all the inhabitants have been transformed into black trees! Upon further investigation, they find clues that lead them to the hidden lair of Nockmort, a treant gone bad. Nockmort has been transformed by the strange radiation of a meteorite he discovered, and now he is a terrible force of evil. The characters must enter his sunless garden to save the town. And along the way they just might discover fabulous treasure.

DCC#11 The Dragonfiend Pact Originally a $2 retail. Softcover. 16 pages.

The small town of Welwyn has been beset by a string of robberies. The heroes are led to the natural cave system located at the bottom of the town well, which they must explore to find the burglars. But once they're in the cave system, things get much more difficult! The "burglars" turn out to be mere pawns in a much darker game. To get to the source of the crimes, the heroes must shrink themselves with potions of improved reduce person and explore a series of dangerous rat warrens where their prey is larger than they are!

DCC#12 The Blackguard's Revenge Originally a $11.99 retail. Softcover. 40 pages.

When the heroes come into town, word arrives that a nearby cloister of the god of valor is under siege by an army of undead. The adventurers travel to help defend the bastion of paladins, only to discover that these undead are actually ancient enemies of the paladins' order. They have discovered a way to exact vengeance for slights committed centuries ago, but to finish their plan they must breach the cloister's catacombs! Can the heroes battle them to the catacombs and defeat their horrific blackguard champion?

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Customers who bought this item also bought:
Castle Whiterock by Goodman Games
Dungeon Crawl Classics Super Pack #2 (DCC's #13-15, 17, 23 and #25-27) by Goodman Games
Dungeon Crawl Classics Super Pack #3 (DCC's #27-30, and #32-34) by Goodman Games
Dungeon Crawl Classics Super Pack #4 (DCC's #36-43) by Goodman Games
Dungeon Crawl Classics Super Pack #5 (DCC's #44-50) by Goodman Games


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