Name: Ζther Mutation Cost: 3GU Type: Sorcery Pow/Tgh: Rules Text: Return target creature to its owner's hand. Put X 1/1 green Saproling creature tokens onto the battlefield, where X is that creature's converted mana cost. Set/Rarity: Apocalypse Uncommon
Name: Ana Disciple Cost: G Type: Creature Human Wizard Pow/Tgh: (1/1) Rules Text: {U}, {T}: Target creature gains flying until end of turn. {B}, {T}: Target creature gets -2/-0 until end of turn. Set/Rarity: Apocalypse Common
Name: Ana Sanctuary Cost: 2G Type: Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, if you control a blue or black permanent, target creature gets +1/+1 until end of turn. If you control a blue permanent and a black permanent, that creature gets +5/+5 until end of turn instead. Set/Rarity: Apocalypse Uncommon
Name: Anavolver Cost: 3G Type: Creature Volver Pow/Tgh: (3/3) Rules Text: Kicker {1}{U} and/or {B} (You may pay an additional {1}{U} and/or {B} as you cast this spell.) If the {1}{U} kicker cost was paid, Anavolver enters the battlefield with two +1/+1 counters on it and with flying. If the {B} kicker cost was paid, Anavolver enters the battlefield with a +1/+1 counter on it and with "Pay 3 life: Regenerate Anavolver." Set/Rarity: Apocalypse Rare
Name: Angelfire Crusader Cost: 3W Type: Creature Human Soldier Knight Pow/Tgh: (2/3) Rules Text: {R}: Angelfire Crusader gets +1/+0 until end of turn. Set/Rarity: Apocalypse Common
Name: Battlefield Forge Cost: Type: Land Pow/Tgh: Rules Text: {T}: Add {1} to your mana pool. {T}: Add {R} or {W} to your mana pool. Battlefield Forge deals 1 damage to you. Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare
Name: Bloodfire Colossus Cost: 6RR Type: Creature Giant Pow/Tgh: (6/6) Rules Text: {R}, Sacrifice Bloodfire Colossus: Bloodfire Colossus deals 6 damage to each creature and each player. Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare
Name: Bloodfire Dwarf Cost: R Type: Creature Dwarf Pow/Tgh: (1/1) Rules Text: {R}, Sacrifice Bloodfire Dwarf: Bloodfire Dwarf deals 1 damage to each creature without flying. Set/Rarity: Apocalypse Common
Name: Bloodfire Infusion Cost: 2R Type: Enchantment Aura Pow/Tgh: Rules Text: Enchant creature you control {R}, Sacrifice enchanted creature: Bloodfire Infusion deals damage equal to the sacrificed creature's power to each creature. Set/Rarity: Apocalypse Common
Name: Bloodfire Kavu Cost: 2RR Type: Creature Kavu Pow/Tgh: (2/2) Rules Text: {R}, Sacrifice Bloodfire Kavu: Bloodfire Kavu deals 2 damage to each creature. Set/Rarity: Apocalypse Uncommon
Name: Bog Gnarr Cost: 4G Type: Creature Beast Pow/Tgh: (2/2) Rules Text: Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. Set/Rarity: Apocalypse Common
Name: Brass Herald Cost: 6 Type: Artifact Creature Golem Pow/Tgh: (2/2) Rules Text: As Brass Herald enters the battlefield, choose a creature type. When Brass Herald enters the battlefield, reveal the top four cards of your library. Put all creature cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order. Creatures of the chosen type get +1/+1. Set/Rarity: Eighth Edition Rare, Apocalypse Uncommon
Name: Captain's Maneuver Cost: XRW Type: Instant Pow/Tgh: Rules Text: The next X damage that would be dealt to target creature or player this turn is dealt to another target creature or player instead. Set/Rarity: Apocalypse Uncommon
Name: Caves of Koilos Cost: Type: Land Pow/Tgh: Rules Text: {T}: Add {1} to your mana pool. {T}: Add {W} or {B} to your mana pool. Caves of Koilos deals 1 damage to you. Set/Rarity: Tenth Edition Rare, Ninth Edition Rare, Apocalypse Rare
Name: Ceta Disciple Cost: U Type: Creature Merfolk Wizard Pow/Tgh: (1/1) Rules Text: {R}, {T}: Target creature gets +2/+0 until end of turn. {G}, {T}: Add one mana of any color to your mana pool. Set/Rarity: Apocalypse Common
Name: Ceta Sanctuary Cost: 2U Type: Enchantment Pow/Tgh: Rules Text: At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card. Set/Rarity: Apocalypse Uncommon
Name: Cetavolver Cost: 1U Type: Creature Volver Pow/Tgh: (1/1) Rules Text: Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If the {1}{R} kicker cost was paid, Cetavolver enters the battlefield with two +1/+1 counters on it and with first strike. If the {G} kicker cost was paid, Cetavolver enters the battlefield with a +1/+1 counter on it and with trample. Set/Rarity: Apocalypse Rare
Name: Order // Chaos (Chaos) Cost: 2R Type: Instant Pow/Tgh: Rules Text: Creatures can't block this turn. Set/Rarity: Apocalypse Uncommon, Apocalypse Uncommon
Name: Coalition Flag Cost: W Type: Enchantment Aura Pow/Tgh: Rules Text: Enchant creature you control Enchanted creature is a Flagbearer. Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. Set/Rarity: Apocalypse Uncommon
Name: Coalition Honor Guard Cost: 3W Type: Creature Human Flagbearer Pow/Tgh: (2/4) Rules Text: Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer on the battlefield but doesn't, that opponent changes one of its targets to a Flagbearer. Set/Rarity: Apocalypse Common
Name: Coastal Drake Cost: 2U Type: Creature Drake Pow/Tgh: (2/1) Rules Text: Flying {1}{U}, {T}: Return target Kavu to its owner's hand. Set/Rarity: Apocalypse Common
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